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#AskGleb 06 - the sixth podcast from the Q&A series, devoted to computer graphics, art, coffee, Blender, productivity and whatever else with Gleb Alexandrov.
Today's topics:
0:42 Game engines, pipeline and lighting
2:18 Physically based rendering, offline and realtime
3:33 Light portals in Blender
3:59 What part of 3D editing do you like the most?
4:18 Why the work/life balance is a weird concept
5:17 Crazy idea by Micah
6:07 #AskGleb podcast on iTunes
6:27 Picking the right size for the texture
8:40 The danger of getting stuck in tutorial zone
9:18 Procrastination (is my doom)
10:40 Thumbnails and conversion
11:15 Where to post your questions?