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Bryan and Nathan are joined by author Debbie Urbanski (Portalmania, After World: A Novel) to discuss her work and the 1963 novel The Wall by Marlen Haushofer. They touch on the gamelike qualities of narrative, environmental storytelling, and the metaphysics of invisible walls.
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Bryan and Nathan inaugurate a new series, "Abandoned Old Workshop," where they are joined by colleagues in a focused presentation of their recent or forthcoming academic work. In this episode, they speak with Joseph LaBine, editor of terminal 1: Arrivals (Flat Singles Press, 2025), a collection of poetry by the Irish architect, artist, and critic Niall Montgomery. Among other topics, they discuss Montgomery's status as a figure in modernism, and his friendship with and influence from authors like James Joyce, Samuel Beckett, and T. S. Eliot.
terminal 1: https://www.flatsinglespress.com/shop/p/terminal-1-arrivals
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Bryan and Nathan embark on another "formless one," discussing the coziness of survival horror games, different valences of horror in the metal genre, and American author Bennett Sims's short story "Portonaccio Sarcophagus."
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Bryan and Nathan continue their conversation about Silent Hill 2 (2024), discussing the game's fascinating structures of repetition, déjà vu, and anonymity.
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Bryan and Nathan discuss Bloober Team's 2024 remake of Silent Hill 2. They talk about the game's incredible sound design, the multiple ways one can and cannot identify with a video game avatar, and why this might be the smelliest game of all time. They also debut a new segment on video game atmosphere called Wainstein and Smog.
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It turns out Bryan and Nathan aren't done talking about Elden Ring. This time they're joined by Shane, a Living Success and the co-host of Reel Rap, a podcast about adaptations (you can find him at @crealoya on Twitter). Together they discuss the game's soundtrack and atmosphere, the irrelevance of its plot, and the question of a possible film adaptation.
In their first grab bag episode, Bryan and Nathan talk about the games they've been playing and the texts they've been reading, including Monster Hunter: Wilds, Tomb Raider I-III Remastered, "House-sitting" by Bennett Sims, and After World: A Novel by Debbie Urbanski. They then discuss Jorge Luis Borges's 1939 short story "Pierre Menard, Author of the Quixote" and introduce their Enigma of the Week.
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Bryan and Nathan conclude (for now) their discussion of Elden Ring and its DLC by talking about their hard-won victory over the DLC's final boss in co-op (spoilers), engaging with Souls multiplayer systems for the first time, and the jubilation of being "smooched" on stream.
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In this week's episode, special guest Sam Tett (University of Utah) joins Bryan and Nathan to talk about The Elder Scrolls V: Skyrim (2011). We discuss open world boundaries, the game's (underrated?) combat, the joys of ledging, and why the Dragonborn might be his own dad.
The Eurogamer essay mentioned by Nathan is "The Elder Scrolls 5: Skyrim is Anything but Overrated" by Chris Tapsell: https://www.eurogamer.net/games-of-the-decade-the-elder-scrolls-5-skyrim-is-anything-but-overrated
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Bryan and Nathan continue their conversation about Elden Ring and Shadow of the Erdtree by discussing oversized objects, the DLC's strange sky, and why every Souls game might need a single un-openable door.
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