It’s A Mimic!

B009 - Campaign Builder - Introducing the Campaign (Level One)


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Beginnings and endings are the same thing in early levels, as Dan and Adam resolve the first mission and launch the campaign, blurring the two together.  Rewards, accolades, foreshadowing, and mystery greet our party when they return back to town with their ward, and the players will have more opportunities to discover their place in the guild, the town, and the religious landscape!

Takeaways:

- Resolving the first mission can give a lot of insight to the player types around the table.
- Early item rewards can help mitigate minor unwanted game mechanics.
- Having the party members reward each other can be a satisfying way to bring the party together.
- Resolutions can be excellent opportunities to provide foreshadowing and tonal hints.
- Not every mystery needs to have a clear answer, and NPC's may have conflicting information and hunches.
- Establishing mechanics early will allow you to focus on plot and not mechanics at later levels.

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Intro/Outro Music by: Cory Wiebe

Logo by: Kate Skidmore

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It’s A Mimic!By It’s A Mimic!

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