It’s A Mimic!

B017 - Campaign Builder - Strange New City (Level Three)


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Fantastic settings for fantastic campaigns! How do you encourage a party to explore a bizarre new setting, and keep the tone and feeling different from their hometown? In this episode of the Campaign Builder, Dan and Adam look into crazy settings and how to have your players intereact with the new environment in easy, organic, and interesting ways.

Takeaways:

- When designing a fantastical location, spend some time thinking about how daily life would be effected by unique geography.
- Incredible landmarks often breed outlandish religions and worshippers.
- Knowing only the general geography of a town, and not specific points of interest, allows you to listen to your players' needs and explore a town organically.
- When introducing a complicated world or setting, start simple and slowly introduce complexity to your players so they don't become overwhelmed.
- Injecting real life tactile puzzles, board games, and escape rooms into a session is a great way to break up a routine, especially if the outcomes directly affect in-game situations.
- New settings provides the opportunity to introduce many new NPC's, and that means many new kinds of relationships.
- Reintroducing street-level danger is adding a sense of distrust is a great way to subtly shift the tone and emphasize a new kind of location.

 

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Intro/Outro Music by: Cory Wiebe

Logo by: Kate Skidmore

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