Chip chap chipchipchap! For our listener-requested episode this week, we are dungeon diving through Barony: the voxelized roguelike with split-screen co-op! Listen to our encounters with horrible gnomes, armies of human villagers, and Pac-Man ghost scouts. There’s a lot to unpack from a game with just one axis of movement, be it spellcrafting, hunger management, commanding your army of the Zap Brigade against the minotaur, and navigating halls of rolling boulders. Lucky for you there’s a robust tutorial system…if you survive! Drop in and listen or we’ll drop you into The Underworld!
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Transcript
1:09 - game stats
3:00 - one sentence description
4:17 - Story introduction criticism and scrolling text complaints
8:23 - No meta progression and first biome experience
16:58 - Combat system discussion and melee problems
25:09 - Magic system and wizard class advantages
30:20 - Identification system and item appraisal mechanics
34:51 - Tutorial system criticism and death penalties
42:30 - Multiplayer experience and split-screen chaos
45:53 - Emergent gameplay moments and ZAP brigade
52:57 - Comparison with Shattered Pixel Dungeon mechanics
59:17 - Level design issues and lack of complexity
1:03:39 - DLC content and monster race characters
1:04:38 - Music discussion and audio cue importance
1:07:48 - rankings and final thoughts
1:15:18 - similar games
1:16:36 - listener email from the Wildermyth developers!
Next episode: Lonestar
https://grogpod.zone
Intro music: Billy Cobham - Red Baron
Outro music: Barony - Merchant’s Theme