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This week’s episode picks up right where things went wrong. The party pushes deeper into a dungeon that already smells like bad choices. Doors open. Fires get lit. Someone decides burning the room is the right call. It only gets stranger from there.
What follows is a tight stretch of old school dungeon play. Awkward rooms. Suspicious objects. Locked doors that do not stay locked for long. Then the tone shifts. A fight that looks simple turns crowded fast. Big damage. Bad rolls. Close calls. The kind of session where nobody relaxes and the healer starts counting hit points out loud.
By The Evil Dungeon Master4.8
55 ratings
This week’s episode picks up right where things went wrong. The party pushes deeper into a dungeon that already smells like bad choices. Doors open. Fires get lit. Someone decides burning the room is the right call. It only gets stranger from there.
What follows is a tight stretch of old school dungeon play. Awkward rooms. Suspicious objects. Locked doors that do not stay locked for long. Then the tone shifts. A fight that looks simple turns crowded fast. Big damage. Bad rolls. Close calls. The kind of session where nobody relaxes and the healer starts counting hit points out loud.

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