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Further adjustments to weekly picker.
Multiple animation Vertex Animation Texture in Godot. Used for crowd system which MultiMesh was used to populate the scene where each instance can be assigned an animation from the texture. Animation accessed by supplying startFrame and endFrame of desired animation through MultiMesh.
OpenVAT was used to bake animations into texture in Blender: https://openvat.org
Learn more from development log's thread:
Base Human Model (Low Poly) by Clint Bellanger licensed CC-BY 3.0 ( https://creativecommons.org/licenses/by/3.0/ ): https://opengameart.org/content/base-human-models-low-poly
James And The Cold Gun - Split Second (Hometown Crew) - L'Olympia, Paris - 17 juin 2026
Dogstar - What Is + Marmalade - L'Olympia, Paris - 17 juin 2026
From the publisher's feed