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A cool wind guides our three beasts into the village of Bramblefork, established as an offshoot colony by beavers from Brambledam. However, something isn’t right ...
Our heroes head toward Loch Katrine, hiking fast to catch up with their nemesis, Chipper.
Injuries sustained and violence quelled, our intrepid beasts need to wrap up their business and move on upriver towards Bramblefork before they lose Chipper’s trail.
Something vicious swims upstream towards Pipistrelle and Lutzen. How will their Otter friends react, and will the hungry jaws lurking in the river’s depths?
While Balthazar has made a heartfelt plea to the Wolf outside Aspengrace, Pipistrelle and Lutzen and gone fishing. Will the bat-rat duo capture a scaled feast, or succumb to the waters?
Pipistrelle has been caught under the claws of Line-Finder Flynn, while her companions sleep blissfully unaware in the treetops above. What will happen next?
Curiosity unsated, our three heroes agreed to send Pipistrelle after the mysterious Literary Wolf on a night flight. What secrets will she uncover with her wings?
Balthazar, Lutzen and Pipistrelle shake off their ambush from a Polecat and take the next leg of their journey with the afternoon sun crossing into the west.
Heading north, our three beastly heroes follow a lead from Crier to the town of Bramblefork. Who is Yeep Grainpaw? And why is Chipper working for them?
Lutzen has released Grymble from her contract. Without his mechanical beetle, there’s little reason to carry on to Brambledam. What new horizon will he follow his friends to next?
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