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The sun moving from dusk into black night, rain now spits down on our intrepid pair. As they explore an abandoned settlement by buglight, what peril have they drawn the attention of?
Having rescued Anthilda and guided the rest of the colony back to the mice-herders from the Guild of Colony Conductors, our Beastly Heroes now find themselves a tad lost...
Sponsored as part of the Roll20 Spotlight program. Go to roll20.net/start/doad to make a free account and try out the Adventures on a Dime rules we're playing with!
Background music from Arcanum: Of Steamworks and Magick Obscura and Ghost of a Tale
Saying farewell to friends and strangers, Balthazar and Pipistrelle consider their route to Odoak. With rumours of dissention and famine at their backs, what dangers will they face?
Balthazar receives his knighthood and Pipistrelle recovers from her broken arm. Our beastly heroes meet for the first time, and start to plan their journey to Odoak.
Prologue ii - In which our beastly heroes are drafted using the Adventures on a Dime system, the society of our Scottish forest is further honed, and begin to craft the foundation of our Quest. Introducing Balthazar the Toad and Pipistrelle the bat!
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