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This week, as the crew turns a magic space rock into a magic bullet, we talk about rolling math rocks and how to keep up the tempo during encounters.
We've got some meaty game design decisions to make here, so tune your delicate and refined ears our way. Did we solve all the game's problems in the first draft? "Yeah. As if."
Mentioned in this episode:
Theme and Music by @wufire
Additional Music by orzalaga and Trygve_Larsen from Pixabay
This week we're looking at Spike's past in Ballad of Fallen Angels and discussing character backgrounds.
Will you play a character with a dark criminal past? Maybe a crooked ISSP officer? Creepy space clown?
I'm definitely going with the tragic past Ein build.
Mentioned in this episode:
Theme and Music by @wufire
Additional Music by orzalaga and Trygve_Larsen from Pixabay
This week we talk about the criminal element, player consequences for failure, a monkey virus, and a collection of items to catch your eye.
So come on in. The sea rat is to die for!
Theme and Music by @wufire
Additional Music by orzalaga and Trygve_Larsen from Pixabay
We finally meet femme fatale Faye Valentine, but this session's all about free flying!
Join us as we break down Gordon Richman's secret casino standoff into a tabletop RPG session.
Mentioned this Week:
Theme and Music by @wufire
Additional Music by orzalaga and Trygve_Larsen from Pixabay
Shucks Howdy! How y'all doing? We're keeping our game design running with a discussion about building dynamic and interesting chase sequences for all types of players to enjoy. Also, we worry about the incredible cost your crews are about to inflict across the solar system.
Listening to this episode won't cost a Woolong, but we'll gladly accept your 150 corgi donation!
Theme and Music by @wufire
Additional Music by orzalaga and Trygve_Larsen from Pixabay
Let's Jam! Hosts Michael Janov, Lijo John, and Andrew Wu dive right into the first session by breaking down the introduction to our favorite bounty hunters in the star system and discovering the first piece of the game design puzzle: Game Structure.
Will future bounty hunting role players enjoy our five phases of fun? Will this structure accommodate nuanced, dynamic gameplay? Well, we have 26 sessions (and a movie) to find out!
Theme and Music by @wufire
Additional Music by orzalaga and Trygve_Larsen from Pixabay
3. 2. 1. This is Bebop Tabletop: The podcast that’s turning each episode of Cowboy Bebop into a tabletop RPG.
Hosts Michael Janov, Lijo John, and Andrew Wu are remixing the characters, music, and themes of the beloved anime classic into a game that you can play.
Let’s Jam!
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