
Sign up to save your podcasts
Or


Dr. Betsy DiSalvo is an Assistant Professor at the School of Interactive Computing at Georgia Institute of Technology. There she leads the Culture and Technology Lab, where they research how cultural values impact the use and production of technologies. Betsy’s work includes the development of the Glitch Game Tester Program and projects for Walker Art Center and other research on people's relationships to technology.
In this episode she will be talking to us about the different ways in which ethnicity, race and gender impact how young people engage with video games and each-other. We also talk about her work with the Culture and Technology Lab, how computational technology has changed the educational space in the US and about the role of the education sector in increasing diversity and access to the technology sector as a whole.
Mentioned in Podcast:
Betsy’s work:
Gaming and Masculinity  -
DiSalvo, Betsy, Guzdial, Mark, Meadows, Charles, Mcklin, Tom, Perry, Kenneth and Bruckman, Amy (2013). Workifying Games: Successfully Engaging African American Gamers with Computer Science. Proceeding of 44th ACM Technical Symposium on Computer Science Education (SIGCSE), Denver, CO, March 2013. (Acceptance rate 38%)
Maker Based Leaning -
Parents use of Technology for Education
Information Seeking Practices of Parents: Exploring Skills, Face Threats and Social Networks. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, ACM.
Follow her at:
https://www.betsydisalvo.com
https://www.linkedin.com/in/betsy-disalvo-56061a4/
#videogames #diversity #edutech #inclusion #technology
 By Paul Spain
By Paul Spain4.8
66 ratings
Dr. Betsy DiSalvo is an Assistant Professor at the School of Interactive Computing at Georgia Institute of Technology. There she leads the Culture and Technology Lab, where they research how cultural values impact the use and production of technologies. Betsy’s work includes the development of the Glitch Game Tester Program and projects for Walker Art Center and other research on people's relationships to technology.
In this episode she will be talking to us about the different ways in which ethnicity, race and gender impact how young people engage with video games and each-other. We also talk about her work with the Culture and Technology Lab, how computational technology has changed the educational space in the US and about the role of the education sector in increasing diversity and access to the technology sector as a whole.
Mentioned in Podcast:
Betsy’s work:
Gaming and Masculinity  -
DiSalvo, Betsy, Guzdial, Mark, Meadows, Charles, Mcklin, Tom, Perry, Kenneth and Bruckman, Amy (2013). Workifying Games: Successfully Engaging African American Gamers with Computer Science. Proceeding of 44th ACM Technical Symposium on Computer Science Education (SIGCSE), Denver, CO, March 2013. (Acceptance rate 38%)
Maker Based Leaning -
Parents use of Technology for Education
Information Seeking Practices of Parents: Exploring Skills, Face Threats and Social Networks. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, ACM.
Follow her at:
https://www.betsydisalvo.com
https://www.linkedin.com/in/betsy-disalvo-56061a4/
#videogames #diversity #edutech #inclusion #technology

5 Listeners

2 Listeners

6 Listeners

33 Listeners

8 Listeners

0 Listeners

13 Listeners

4 Listeners

1 Listeners

0 Listeners