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Welcome to Between 2 Servers! In Episode 3, host Glenn Fiedler (@gafferongames) chats to Matt Shearing and Ben Cooper, founders of OneQode, who provide network and infrastructure that makes real-time, lag-free applications possible across the AsiaPac region. The episode explores how old network infrastructures just haven’t met the needs of real-time gaming; esports in particular. The guys discuss how their frustration with this 'status quo' drove them to create network and server infrastructure focused on servicing game developers and competitive players alike. And with Guam opening up major inter-regional opportunities, the OneQode team are finally opening up APAC for games and esports. Like OneQode, Network Next is focused on delivering low latency network performance driven by a desire to make the internet better for games.
Stay tuned and subscribe for more Between 2 Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA
For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/
Now, you control the network.
Welcome to Between 2 Servers! In Episode 2, host Glenn Fiedler (@gafferongames) chats to Respawn Lead Engineer Samy Duc (Apex Legends, Gears of War, Ghost Recon, The Crew, Assassin's Creed). Together, they explore P2P vs Client/Server, Latency and Matchmaking.
Samy confesses his love of P2P (is he a masochist?), digs deep into the challenges of matchmaking and both guys end up sharing some stories about classic game bugs.
Stay tuned and subscribe for more Between 2 Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA
For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/
Now, you control the network.
Welcome to Between 2 Servers! In this, our inaugural episode, host Glenn Fiedler (@gafferongames) chats to game dev legends and Gravity Well founders Jon Shiring and Drew McCoy (CoD4: Modern Warfare, Modern Warfare 2, Titanfall 1 and 2, and Apex Legends) about their history in multiplayer games and what it takes to launch AAA titles.
They go deep on the challenges of launching a new game including scaling, technical challenges, play testing, and matchmaking. And towards the end, Drew drops a huge insight into player churn too!
Stay tuned and subscribe for more Between 2 Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA
For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/
Now, you control the network.
From the publisher's feed
Making multiplayer games is hard, so Network Next created a place for game developers to talk about multiplayer game…