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Multiplayer games are in vogue right now, because Epic Games have just released Unreal Engine for Fortnite (UEFN). Ben and Trev discuss a bunch of multiplayer focused games that might be possible in UEFN, but probably not. Games discussed include
Ben and Trevor dig into the roots of their villainous dentist trope, with just two game designs this week: super hero doctors vs the dentist villain, and a deep dive into a horror anthology game with meta gameplay and a creepy antagonist.
Ben and Trev return to the standard formula of Ramped Up Click Pitch, and discuss a couple of game ideas before they return to the world of Starch Wars for yet another game.
A mysterious stranger has slipped Ben and Trevor a new episode of the Big Flip documentary series, chronicling the studio's game development saga. This episode shows their brain storming session of the failure of Cross Stitch Hero and the loss of important employees.
Ben and Trev go extra long in this episode, in which they talk about games that don't exist, but should. The game they discuss this week include.
Join Ben and Trevor for another week of improvised game design! This week's games include:
A semi-procedural superhero management game where the costumes you create define the heroes or villains of the world;
A post-singularity world where the AI running the joint didn't quite get things right;
A wacky underwater survival game with archery;
and more!
Ben and Trev return for another podcast from Ben's office. This time they play a game of Classic Click Pitch and talk about the following game ideas.
Ben and Trevor brain storm some ideas with this year's Global Game Jam theme: Roots. Games include:
an optometrist doing weird things to eyes;
a lumberjack twin stick axe brawler;
a dentist dealing with a conveyer belt of patients;
and more!
Ben once again invites Trev to his office for an in person Click Pitch sesh. They go off on tangents while talking about the following game ideas.
Ben and Trevor add a theme to Click Pitch, but it doesn't stick. They do come up with some game designs though, such as:
play the 'person in the chair' for a team of Get Smart style secret agents;
figure out where there is an arrow in space pointing at your planet;
act as the GPS and make route decisions that will affect your driver's lives;
play radical mini-games as a judge that is too cool for court;
and more!
From the publisher's feed