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Ben and Trevor play some regular old Click Pitch, pitching game ideas such as:
Ben and Trev delve back into games that were never developed from movies. Some of the games discussed this week were:
Ben and Trevor take some more random movies and turn them into game designs, including:
an extraction shooter take on Blue Prince;
a modern remake of Spy vs Spy;
Boss Baby as a lawyer;
and more!
Ben and Trev continue with more Click Pitch live in Ben's office. They discuss more games that don't exist like:
Trevor and Ben get together in person for a hands free Click Pitch, coming up with game designs such as:
working in the medical lottery office of a dystopic future society;
escaping an open air prison in the middle of a vast desert;
ancient playwrights battling it out, Call of Duty style;
and more!
With Trev finally getting the What 3 Words generator to work again, Ben and Trev get 3 words as their prompts and deliver such gems as:
Ben and Trevor, Click Pitch, jam 'em together and you get some fun improv game designs, such as:
a Bulletstorm-esque first person brawler where your fists are made of diamond;
a storylet driven sci-fi game set in the lead-up to an intergalactic war;
a non-violent Hitman style game where you are investigating your environment to determine the best love matches;
and more!
Ben and Trev have been playing a ton of deductive games, such as Return of the Obra Dinn, The Roottrees are Dead and a new free game called Type Help. As such they try their hand at designing 3 deductive games with different mechanics. The games discussed include:
Ben and Trevor play some Click Pitch, for better or worse! They come up with games such as:
Ben and Trev have been making a fair few adventure games recently (check out bslinger.itch.io for the games) so they thought it was about time that they return to the Adventure Game Design Done Quick format, but as this show is now a 30ish minute format they had to change it to QuickeR (Hence the extra R). They design a game set on an island and discuss an article that Ron Gilbert wrote many many years ago.
Ron Gilbert - Why Adventure Games Suck
From the publisher's feed