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Join Mike and Alexander this week for some thoughts on Flinthook, and Mike goes into his time with the Full Throttle Remaster. In Studio Happenings, the guys cover the conferences of the past week, and "Reader" Mail covers how to get press as a new indie and the ramification of upgrading an engine mid-development.
2:09 - Full Throttle 8:53 - Flinthook 12:45 - Studio Happenings: East Coast Gaming Conference, Reboot Develop 27:31 - "Reader" Mail: Getting Press, Mid-Dev Engine Upgrades
--SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss
--"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology
--SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: [email protected]
--BUY VOLUME-- Steam: http://store.steampowered.com/app/365770/ PSN: https://store.playstation.com/#!/games/volume/cid=UP1261-CUSA02943_00-VOLUMEPS4GAME001
http://bithellgames.com/
Join Mike and Alexander this week for some thoughts on Lego Worlds and Flinthook. In Studio Happenings, the guys discuss handling creative limitations, and "Reader" Mail covers how to approach level design and finding like-minded people in development for collaboration.
2:30 - Lego Worlds 10:58 - Flinthook 12:07 - Studio Happenings: Creative Limitations 23:17 - "Reader" Mail - Level Design Approach, Finding People to Work With
--SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss
--"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology
--SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: [email protected]
--BUY VOLUME-- Steam: http://store.steampowered.com/app/365770/ PSN: https://store.playstation.com/#!/games/volume/cid=UP1261-CUSA02943_00-VOLUMEPS4GAME001
http://bithellgames.com/
Join Mike and Alexander for some of Mike's thoughts on Thimbleweed Park, Alexander's conflicting time with Persona 5, and some all-around Zelda love. In Studio Happenings, the guys talk about the importance of R&D and engines, and "Reader" Mail checks back in on the topic of auteur theory.
1:12 - Thimbleweed Park 11:19 - Persona 5 20:55 - The Legend of Zelda: Breath of the Wild/Switch 25:20 - Studio Happenings: R&D & Engines 34:34 - "Reader" Mail: Auteur Theory
--SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss
--"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology
--SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: [email protected]
--BUY VOLUME-- Steam: http://store.steampowered.com/app/365770/ PSN: https://store.playstation.com/#!/games/volume/cid=UP1261-CUSA02943_00-VOLUMEPS4GAME001
http://bithellgames.com/
Join Mike and Alexander for some discussion about the different approaches to endings between Inside and Horizon: Zero Dawn. In Studio Happenings, Alexander provides a succinct primer on the ramifications of Brexit. And "Reader" Mail covers the prospect of developing a board game, and some of the basic economics involved.
0:58 - Inside 6:38 - Ending of Horizon 14:48 - Brexit Primer 21:21 - "Reader" Mail: Board Games
--SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss
--"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology
--SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: [email protected]
--BUY VOLUME-- Steam: http://store.steampowered.com/app/365770/ PSN: https://store.playstation.com/#!/games/volume/cid=UP1261-CUSA02943_00-VOLUMEPS4GAME001
http://bithellgames.com/
Join Mike and Alexander a later game analysis of Horizon: Zero Dawn. In Studio Happenings it's back to prototypes and how to grab attention in the ever more crowded sea of entertainment. And "Reader" Mail covers the prospect of taking a shotgun approach to making a "hit game, and an examination of different goals associated with being a developer.
1:25 - Horizon: Zero Dawn 11:51 - Studio Happenings: Grabbing Attention 20:30 - "Reader" Mail: Approach to Making "Hits"
--SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss
--"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology
--SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: [email protected]
--BUY VOLUME-- Steam: http://store.steampowered.com/app/365770/ PSN: https://store.playstation.com/#!/games/volume/cid=UP1261-CUSA02943_00-VOLUMEPS4GAME001
http://bithellgames.com/
Join Mike and Alexander for some more Horizon talk, a bit on the Switch, and dev-side assessment of photo modes in games. In Studio Happenings it's finance hour, and "Reader" Mail covers balancing work and life in the pursuit of quality.
1:29 - Horiz… nope, Switch 6:32 - Horizon: Zero Dawn 12:19 - Photo Modes 17:14 - Studio Happenings: Taxes, Financing & Credit 36:03 - "Reader" Mail: Work/Life Balance & "Too Open" Storefronts 58:07 - COMPANIES ARE PEOPLE!!!
--SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss
--"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology
--SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: [email protected]
--BUY VOLUME-- Steam: http://store.steampowered.com/app/365770/ PSN: https://store.playstation.com/#!/games/volume/cid=UP1261-CUSA02943_00-VOLUMEPS4GAME001
http://bithellgames.com/
Join Mike and Alexander for a deep dive on Horizon: Zero Dawn-- from the systems to that beautiful 3D map. In Studio Happening, the guys cover getting through conventions unscathed, and in "Reader" Mail, it's all about post-launch vacations (or lack thereof) and AAAs sucking up all the good release windows.
0:42 - Horizon: Zero Dawn 24:15 - Studio Happenings: Convention Self-Preservation 34:49 - "Reader" Mail: Post-Launch Vacations and Game Release Timing 52:41 - BLEEP
--SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss
--"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology
--SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: [email protected]
--BUY VOLUME-- Steam: http://store.steampowered.com/app/365770/ PSN: https://store.playstation.com/#!/games/volume/cid=UP1261-CUSA02943_00-VOLUMEPS4GAME001
http://bithellgames.com/
Join Mike and Alexander as they check in after 2 weeks on the road-- showing at DICE and GDC 2017. And in "Reader" Mail, Mike share some tips for indie teams looking to get voice over into their games.
2:00 - VVR - http://vvr.tenderclaws.com/ 3:03 - Prey 4:50 - Studio Happenings: GDC 2017 10:38 - "Reader" Mail: Handling Voice Over as an Indie
--SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss
--"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology
--SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: [email protected]
--BUY VOLUME-- Steam: http://store.steampowered.com/app/365770/ PSN: https://store.playstation.com/#!/games/volume/cid=UP1261-CUSA02943_00-VOLUMEPS4GAME001
http://bithellgames.com/
Join Mike and Alexander as they get into Ubisoft's latest For Honor, and Alexander finally gets to Overwatch, In studio Happenings: Mike's evolving approach to GDC takes center stage. And in "Reader" Mail, the guys discuss if selling IP rights is the way to go for small devs, and how to handle over-promising with trailers and screenshots.
0:30 - For Honor 11:15- Overwatch 16:30 - Studio Happenings: Approach to GDC 29:55 - "Reader" Mail - Sellings Rights to IP, Approach to Trailers/Screenshots
--SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss
--"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology
--SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: [email protected]
--BUY VOLUME-- Steam: http://store.steampowered.com/app/365770/ PSN: https://store.playstation.com/#!/games/volume/cid=UP1261-CUSA02943_00-VOLUMEPS4GAME001
http://bithellgames.com/
Join Mike and Alexander as they check back in on The Division and Darkest Dungeon, and the spend time talking about approaches to pitching prototypes in Studio Happenings. And in "Reader" Mail, it's all about the pros and cons of structured/agile development.
1:41 - The Division 3:39 - Darkest Dungeon 8:04 - Studio Happenings: Pitching a Game 17:55 - "Reader" Mail: Handling Prototype & Feature Timelines
--SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss
--"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology
--SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: [email protected]
--BUY VOLUME-- Steam: http://store.steampowered.com/app/365770/ PSN: https://store.playstation.com/#!/games/volume/cid=UP1261-CUSA02943_00-VOLUMEPS4GAME001
http://bithellgames.com/
From the publisher's feed