BitNote

BitNote

By David CollinsVideo GamesMusic
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BitNote episodes

  • Bn052 - GameCraft 2012 - Part 1
    Where I participate in the Dublin GameCraft where I join a team and try to make a game in 12 hours. Includes lots of talk with the organisers and other teams and their games. This is part 1; the second and final part of the BitNote GameCraft special will is next episode.
    30 min
  • Bn051 - Warcraft before MMORPG
    Where I talk about liking personality in games. Music: Theme by Douglas Fulton from Zany Golf by Sandcastle Productions; Human music by Glenn Stafford from Warcraft II: Tides of Darkness by Blizzard; and Menu theme by Naofumi Hataya, Tomoko Sasaki, Mariko Nanba from Feel the Magic: XY/XX by SEGA.
    30 min
  • Bn050 - Classic platform co-op
    Where I don't even try to find a common connection between Tennis, City Building and Disney. Beginning of Destiny by Chiho Kobayashi from Virtua Tennis by SEGA; Stage 1 music and Stage 5 music Haruyo Oguro (Lotty), Tomoko Sasaki (Maguro) from World of Illusion Starring Mickey Mouse and Donald Duck by Sega; and Downtown Dance and Virtual Village by Brian Conrad, Sue Kasper, Justin McCormick from Sim City 2000 by Maxis.
    30 min
  • Bn049 - I Hear the Music in my Soul
    Where I play some really ambient and puzzle based music. Music: Bedroom by Tim Furnish, Galacticflump, The Three Frank Harlons from Out of Order by Hungry Software; I Hear the Music in My Soul by Shinichi 'Mondo Grosso' Osawa sung by Eri Nobuchika from Lumines by Q Entertainment; Multiplayer theme by Yukifumi Makino and Tomoya Ohtani from Chu Chu Rocket by Sega.
    30 min
  • Bn048 - Claire Fitch interview
    In which I interview Irish video game music composer Claire Fitch! Music is: Cutscene and FrankieLoop2 by Claire Fitch from Yo Frankie! by Blender Institute; Street and Market-Church by Claire Fitch from Camelot Galway by Starcave Studios; and Rhythm3 by Claire Fitch from NanoQuest by CanDo Interactive.
    30 min
  • Bn047 - Then, it gets worse
    In which I play significant portions of music from two independant game creations, from flowery bright platformers with dark undertones, to a rocking remake of one one of the greatest shooters of all time. Title and Stage 1, 2, 3 and 4 music by Miroslav Malesevic, Matthew Steele and others from Eversion by Zaratustra Productions [Guilherme S. Tows]; Music from Sega Swirl (Dreamcast) by Sega; and Black Mesa Theme, Forget About Freeman, Questionable Ethics 1 and Credits pt1 by Joel Nielsen from Black Mesa by Black Mesa Modification Team.
    30 min
  • Bn046 - Dolphins save the Future
    In which I do finally do a successful segue from one game music selection to another; also relaxing dolphin music! Music: Welcome To Jurassic Park (Title Screen ~ Credit Roll), Escape at Hand (The Visitor's Center) escape by Sam Powell from Jurrassic Park (SEGA version) by BlueSky Software; Perils of the Coral Reef, Hanging Waters, Mutaclone and Credits by Tim Follin from Ecco the Dolphin: Defender of the Future by Appaloosa Interactive.
    30 min
  • Bn045 - The ending Max deserved
    In which I once again cover indie, retro and mainstream game music! Music: Main Title and Metropolis Theme by IB Audio/Dejobaan from The Wonderful End of the World by Dejobaan Games; Awakening (Stage 1) by Y. Takada from Gain Ground by SEGA; and Late Goodbye by Poets of the Fall from Max Payne 2: The Fall of Max Payne by Remedy Entertainment.
    30 min
  • Bn044 - Corridors of Water
    In which I play music from games that include things such as realistic water and skyscrapers. The Little Things (UNKLE Variation) [Soundtrack from the Video Game] by Danny Elfman and UNKLE from Wanted: Weapons of Fate by GRIN; Ambient by Yves Altana, Bjørn A. Lynne, Joseph Shorrocks Hydrophobia Prophecy by Dark Energy Digital; and Still Alive composed by Rami Yacoub, Arnthor Birgirsson with performance and lyrics by Lisa Miskovsky, both from Mirror's Edge by DICE.
    30 min
  • Bn043 - Humanity in the desloation
    In which I go from a tropical archipeligo to the Metro of post-apocalyptic Moscow, and meet zombies along the way! Music: Menu Music by Thomas Baertschi from Far Cry by Crytek; The Baron by The Volcanics from Atom Zombie Smasher by Blendo Games (Brendon Chung); and Main Menu and Good Ending (town2) by Alexey Omelchuk and Geogogiy Beloglazov from Metro 2033 by 4A Games based on book of same name by Dmitry Glukhovsky.
    30 min

About BitNote

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As a half-hour weekly radio show, BitNote gives fun, nuanced and energetic views of video games and the wide variety of music they have. Broadcasts Fridays 3:30pm GMT on Dublin South FM.