BitNote

BitNote

By David CollinsVideo GamesMusic
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BitNote episodes

  • Bn042 - More Interactive Fiction
    In which I do another playthrough of a text adventure, this time 9:05 by Adam Cadre. I also play Heaven Ruins by Masaharu Iwata from Evolution: The World of Sacred Device by Sting (game developer).
    30 min
  • Bn041 - Butt sliding by DARPA
    In which I play videogame music and talk about the games they are from, surprisingly. Intro and Guile's theme by Yoko Shimomura from Street Fighter 2 by Capcom; McPixel theme by Sos from McPixel by Sos; and BGM 4 and Conclusion by Erina Niwa, Masafumi Takada, & Masakazu Sugimori from Vanquish by Platinum Games.
    30 min
  • Bn040 - Fax Machine Error?
    In which I use Donkey Kong Country to explore vital areas of videogame history. All music from Donkey Kong Country by Rare Ltd. Simian Segue by Eveline Fischer, Theme, DK Island Swing and Aquatic Ambience by David Wise. Theme based on original theme by Yukio Kaneoka from Donkey Kong by Nintendo.
    30 min
  • Bn039 - Swedish Mafia Console
    In which we have our first BitNote Storytime! The Story of Stefan Erikson and the Doomed Console. Music from: General music from Trailblazer by Gizmondo Studios Manchester; and Main theme from Hit & Myth by Gizmondo Studios Austin.
    30 min
  • Bn038 - Are Game Art Debates Art?
    In which I finally plunge into the 'games as art' debate and spend ages talking about a game I recently finished playing that most played a decade ago. You Were There and Heal by Michiru Oshima with vocals by Steven Geraghty (of Libera) from ICO by Team Ico; and Mission 1 BGM and Ending music by Seiichiro Matsumura from Confidential Mission by Sega.
    30 min
  • Bn037 - Plumber Prescription
    In which I talk about another Humble Bundle, this one being a music bundle! Ending credits music originally 'Mall Music' by Hideki Okugawa and Marika Suzuki from Dead Rising 2: Off the Record by Capcom Vancouver [Formerly Blue Castle Games]; Dao Zai Fan Ye (feat. Jia Ruhan) by Christopher Tin from Civilisation IV by Firaxis Games; Dr. Mario fever theme by Hirokazu Tanaka from Dr. Mario by Nintendo, redone version for Super Smash Bros. Melee also by Nintendo; and Angry Birds theme by Ari Pulkkinenfrom Angry Birds by Rovio; performed by London Philharmonic Orchestra and Andrew Skeet.
    30 min
  • Bn036 - The Trouble with Trilogies
    In which I demonstrate my willingness to get out there and get you great videogame music. Earthworm Jim cartoon series intro by William Anderson; Koroem and Greater Lights (voice Charlotte Martin) by Tommy Tallarico, Emmanuel Fratianni, Michael Ploughman, Laurie Robinson Plowman from Advent Rising by GlyphX Games; and Maenam by Jami Sieber from Braid by Jonathan Blow.
    30 min
  • Bn035 - The Final Fight Continues
    In which I validate my taste in video game music by relating the story of a recent hugely successful Chris Huelsbeck Kickstarter campaign. Forest Theme and main theme by Media Sorcery (Adam Gilmore/Mark McCloud) from Simon the Scorcerer by Adventure Soft; and New Junk City and Ending theme by Tommy Tallarico/Mark Miller Earthworm Jim by Shiny Entertainment.
    30 min
  • Bn034 - Wheels and crashing
    We have a car themed show with music from my favourite car and racing video games (which I honestly don't have that many of). Driver Theme by Marc Canham (original by Allister Brimble) from Driver: San Francisco by Ubisoft Reflections; Theme by Barry Leitch from Super Cars II by Magnetic Fields; Here I Am by The Explosion from Burnout 3: Takedown by Criterion Games; and music from Speed Devils by Ubisoft Montreal.
    30 min
  • Bn033 - Space Invader Syndrome
    In which I talk about video game enemy racism, then play music from a cute platformer! Awkward tonal shifts are a trademark of this show. GUN theme and Dodge City theme scored by Christopher Lennertz from GUN by Neversoft; and Woods of Light and Ending Sequence by Eric Chevalier from Rayman 2: The Great Escape by Ubisoft.
    30 min

About BitNote

From the publisher's feed

As a half-hour weekly radio show, BitNote gives fun, nuanced and energetic views of video games and the wide variety of music they have. Broadcasts Fridays 3:30pm GMT on Dublin South FM.