We continue to examine the history and Game Theory behind the Internet based, multi-player computer game Diablo II released by Blizzard Entertainment in 2000 with an add on module Diablo II – Lord Of Destruction in 2001. From the earliest forms of human social dynamics, to the domestication of Honey Bees, to the early City State social orders, to the great ship voyage of Jason and The Argonauts, to the development of meritorious orders of military, church and academia, to the rise of the Knights Templars and Freemason Orders, to the rise of the Boy Scout and Girl Scout Programs, to the development of modern Certification programs, to the rise of NGO mob politics in 4th Generation Warfare, the host examines the role of the skilled and experienced Quest Party in our long history of Identity Politics and how it manifests in our current Culture Wars.