Blender

Blender

By
Download on the App Store

Blender episodes

  • Imposter Syndrome — BCON26

    "Imposter Syndrome" by Thomas R Murphy at Blender Conference 2026

    While optimizing EEVEE Next for the UP Blender Game Engine, Tom developed an imposter-card shader and add-on to streamline asset creation and boost real-time performance.

    Only after creating the add-on for his personal use, did he realize that it could help almost all artists seeking to reduce render times, expedite asset production and improve real-time performance.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • How Blender Changed Theatre — BCON26

    "How Blender Changed Theatre" by Marcus Möller at Blender Conference 2026

    In this talk, Marcus Möller, a Stage Design student at the Academy of Fine Arts Vienna, explores how modern 3D tools establish an innovative workflow in the theatre world. He will guide you through his journey—from building and rendering initial concept designs to his most recent project, where he developed a real-time animation playback tied to real-life parameters like motor rotation speed.

    Discover a transition from first creative steps to the essential integration of real-time 3D in theatrical pre-production.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • GN-to-UV: Hacking Coordinates with Geometry Nodes — BCON26

    "GN-to-UV: Hacking Coordinates with Geometry Nodes" by Jindřich Olšar at Blender Conference 2026

    This classroom talk demonstrates how to weaponize Geometry Nodes as a non-destructive data-processing layer for complex production fixes. Moving beyond basic asset creation, we dissect two real-world case studies from Mangoshake’s pipeline. First, we explore how we manufactured custom UV data on live, simulated cloth for our client RIM using stored attributes. Second, we break down a procedural path generator that calculates directional gradients along a curve. Attendees will learn how to route complex data directly into the Shader Editor for advanced material mixing.

    This talk is designed for a classroom experience.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • Building Procedural Simulation Environments — BCON26

    "Building Procedural Simulation Environments" by Felipe Oliveira Ribas at Blender Conference 2026

    Ray-tracing simulations are becoming faster and more accessible through modern graphics processing units and improved algorithms. However, the 3D environments used in these simulations are still often static, simplified, and manually prepared for a single scenario. This talk explores how Blender can become a procedural scene-generation layer for simulation. Geometry Nodes and Python can create controlled scene variations, expose geometric assumptions, and generate different levels of detail for different computational budgets. Electromagnetic propagation is presented as one practical example of this broader workflow.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • Headless Heads: Calibrated Digital Human Pipelines with Cycles — BCON26

    "Headless Heads: Calibrated Digital Human Pipelines with Cycles" by Patrick Anderson at Blender Conference 2026

    This presentation will look at how Electronic Arts’ applied research team use their experimental head scanning and processing pipeline to deliver reliable, accurate data to game teams.

    Specifically, how Blender’s BPY module fits into this containerized job system to automate parts of the process: leveraging Cycles for diffuse map delighting, calibrating cross-polarized photography using Macbeth charts effectively for PBR shading, and matching complex polarized specular behavior.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • OpenPBR: Road to Expressive and Interoperable Material Models — BCON26

    "OpenPBR: Road to Expressive and Interoperable Material Models" by Sebastian Herholz, Weizhen Huang at Blender Conference 2026

    Introducing OpenPBR, Blender’s upcoming surface shading model aiming at keeping a consistent appearance when material assets are shared across different applications, simplifying the process of teaming-up and collaborating with other people.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • Practical XR Bridge to Blender Spatial Workflows — BCON26

    "Practical XR Bridge to Blender Spatial Workflows" by Ruoya Sheng, Junfeng She at Blender Conference 2026

    This presentation highlights the past year's progress in Blender XR and introduces a frictionless PCVR workflow on PICO devices that transforms the headset into a complete spatial workstation. By showcasing seamless virtual desktop switching and in-VR peripheral controls, we will explore how eliminating the physical barrier between VR and desktop environments unlocks a truly uninterrupted iteration loop for 3D creators.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • Cella: 3D Data Visualization for Plant Single-Cell Transcriptomics — BCON26

    "Cella: 3D Data Visualization for Plant Single-Cell Transcriptomics" by Sampo Muranen at Blender Conference 2026

    Recent advancements in single-cell RNA sequencing have facilitated the possibility of acquiring vast amounts of data at single-cell resolution. This development has provided a broader and more comprehensive understanding of complex biological processes. The growing datasets require a visualization tool that transforms complex data into an intuitive representation. To address this challenge, we have utilized Blender to design Cella, a cell atlas visualization tool, which transforms data into 3D heatmaps that can be rendered into image libraries. Our tool is designed to support especially research on plant developmental biology.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • Fall of Reach - Guide to Epic Sci-Fi for Small Studios — BCON26

    "Fall of Reach - Guide to Epic Sci-Fi for Small Studios" by Julien Blarel at Blender Conference 2026

    Can small teams succeed where Hollywood fails?

    Increasingly the answer is yes. But some projects still seem impossible, especially when it comes to capturing the epic scale of Halo's sci-fi universe. But we proved it could be done by producing an animated TV series on the Fall of Reach. (Note: THIS IS AN UNOFFICIAL FAN PROJECT)

    This presentation uses our Blender project as a case study to show how a small team of independent creators can in fact deliver the massive scale, military realism, and complex lore that fans expect from major studios. From ideation and tooling to production pipelines and team structure, attendees will gain a practical roadmap for bringing ambitious stories to life.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • Integrated Design Workflows for Architectures — BCON26

    "Integrated Design Workflows for Architectures" by Arcangelo Gabriele D'Alessandro at Blender Conference 2026

    Throughout my career, I have explored and developed unconventional workflows to maintain greater control over the design process and improve project efficiency. For the past 15 years, Blender has been my primary tool for managing both the formal and technical aspects of projects across multiple disciplines, including interior design, product design, architecture, and urban planning. Working in these diverse fields exposed me to a wide range of challenges and led me to create custom workflows and tools that enhance productivity and support informed design decisions. The following examples showcase some of the most representative outcomes of this approach.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min

About Blender

From the publisher's feed

Official PeerTube channel for Blender, the Free and Open Source 3D Creation Suite. The Freedom to Create