Blender

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Blender episodes

  • APX & AVX10: The Next Evolution of x86 — BCON26

    "APX & AVX10: The Next Evolution of x86" by Leonhard Rannabauer at Blender Conference 2026

    The x86 CPU instruction set continues to evolve with new extensions that matter for performance-critical software like Blender.

    For developers, understanding these changes helps shape future optimizations to make better use of upcoming CPUs.
    In this talk, we introduce Advanced Performance Extensions (APX) and Advanced Vector Extensions 10 (AVX10),
    explain core ideas such as more general-purpose registers, cleaner instruction forms,
    and a more unified vector programming model.
    We'll show what they enable in practice and where they bring measurable benefits in Blender.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

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  • Protecting Creative Momentum: When the 'Wrong' Way Is the Right Way — BCON26

    "Protecting Creative Momentum: When the 'Wrong' Way Is the Right Way" by Mike Yakovlev at Blender Conference 2026

    This talk is a candid, vulnerable case study of how I diagnosed my creative burnout following the success of my first short film (and subsequent talk at BCON25), realized the trap of the 'traditional' pipeline, and returned to my roots with a smarter, more deliberate approach to finish my second short film based on the 1988 anime film, Akira.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

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  • Vtubing Using EEVEE/Cycles DLSS — BCON26

    "Vtubing Using EEVEE/Cycles DLSS" by Tse Cheng at Blender Conference 2026

    We use Blender as VTubing engine, connecting motion data through the VMC protocol. We have created several useful tools, sample files, and pipelines to help 3D artists maximize their potential in creating amazing textures and Geometry Nodes setups.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

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  • From Scene to Sensor: Synthetic LiDAR for Autonomous Systems — BCON26

    "From Scene to Sensor: Synthetic LiDAR for Autonomous Systems" by Michael Schwingshackl at Blender Conference 2026

    Building high-quality LiDAR datasets for autonomous systems is slow, expensive, and rarely captures the edge cases that matter most. In this talk Michael Schwingshackl shows how a procedural pipeline turns synthetic 3D environments into physically accurate LiDAR scans. He walks through Geometry Nodes as a flexible sensor simulator, capable of reproducing complex real-world scan patterns, and Python for automated data extraction, turning Blender into a high-fidelity data engine for perception research. Michael presents results from outdoor autonomous machinery in the field and discusses how perception models trained on synthetic data perform once they leave simulation, including where the sim-to-real gap still causes trouble.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

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  • Check Norris Never Dies - Evolving to Pyblish — BCON26

    "Check Norris Never Dies - Evolving to Pyblish" by Axel Tillement, Swann Martinez at Blender Conference 2026

    Check Norris is our internal sanity check. It is currently separate from our publishing tool.

    We will explain how they work and the limitations we have encountered as project complexity has increased.
    We will then explore our migration to Pyblish, focusing on the complementary nature of validation and publish, as well as the increased flexibility this new system offers us.
    Based on our current production, we will share the lessons learnt, the challenges encountered and the direction we are taking to build a more flexible workflow.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

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  • le truc Studio: Creativity in Pairs — BCON26

    "le truc Studio: Creativity in Pairs" by Albin Merle, Romain Delaunay at Blender Conference 2026

    This talk explores how le truc studio accelerates creative production through a collaborative “creative duo” workflow. By working in pairs on the same projects and constantly exchanging roles, we maintain a fresh perspective, avoid creative blocks, and explore more ideas in less time. This session highlights how Blender—through rapid prototyping, non-destructive workflows, and tools like Geometry Nodes—enables fast iteration and experimentation, allowing strong concepts and animatics to emerge within days.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

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  • The Journey of a Pixel — BCON26

    "The Journey of a Pixel" by Jeroen Bakker at Blender Conference 2026

    Explore the hidden layers between that happens when performing a draw call. We will cover the GPU module, back-end, what is happening driver side and how GPUs work. Ideal for curious developers.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

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  • From Stardust to Black Holes: Visualising the Physics of Stellar Evolution in Blender — BCON26

    "From Stardust to Black Holes: Visualising the Physics of Stellar Evolution in Blender" by Ben de Vries at Blender Conference 2026

    Some stars explode and leave black holes behind, others just end in cooling clumps of matter. Astronomers are finding out what drives the billion-year evolution of stars and why some evolve so different from others. The physics that moves this evolution is complex and works on many scales. With our custom build Blender add-on named TULIPS-3D, we help students, researchers and everybody interested to understand and do research in stellar evolution. Let us show you how we use Blender and it's Python API to bring physics simulations to life and learn a thing or two about stars in the process.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

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  • BBC’s 'Crongton' - From design to realization — BCON26

    "BBC’s 'Crongton' - From design to realization" by Ricardo David at Blender Conference 2026

    A behind the scenes look at BBC’s 'Crongton' with Ricardo David - Animation Director, who will showcase the journey from early visual development to final on-screen realization. The session will break down the creative and technical pipeline, how Blender and supporting tools were used to achieve the series distinctive comic-book aesthetic. We'll talk about the challenges we faced and workflow innovations that helped realise it.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

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  • The Power of Curves — BCON26

    "The Power of Curves" by Iwo Pilc at Blender Conference 2026

    In this presentation, I’ll show you how I use curves every day in my projects. You’ll learn how to use them properly, what they’re capable of, and some cool tricks that offer a different approach to various 3D tasks.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

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