Blender

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Blender episodes

  • TOUCH your Blender ๐Ÿ‘€ Blender Today LIVE #292

    Hola Community! Pablo here. Let's see what's new in Blender.

    This is all possible thanks to your donations. If you like what you see, keep it going at fund.blender.org ๐Ÿงก

    What's New Changelog and Q&A: https://devtalk.blender.org/t/touch-your-blender-blender-today-live-292/46170?sort=old

    0:00:00 Intro

    0:00:25 Hola!
    0:03:30 Animation
    0:05:19 Compositor
    0:09:52 Core
    0:13:44 Cycles
    0:18:30 EEVEE
    0:20:38 Extensions
    0:21:59 I/O
    0:23:43 macOS
    0:29:01 Modeling
    0:29:49 Nodes
    0:31:41 Projects
    0:35:41 Python
    0:36:33 Render
    0:38:36 Sculpt
    0:41:01 Subdiv
    0:43:50 User Interface
    0:50:49 Video Sequencer
    0:54:07 Q&A
    1:04:27 Outro

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  • Huge SEQUENCER improvements, PROJECTS in Blender 5.3! - Blender Today LIVE #291

    What's New Changelog and Q&A: https://devtalk.blender.org/t/blender-today-291-huge-sequencer-improvements-projects-in-blender-5-3/45975?sort=old

    BlenderToday is a live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez (Senior Product Designer at Blender).

    0:00:00 Intro

    0:00:25 Hola!
    0:09:33 Animation
    0:09:58 Assets
    0:13:13 Camera
    0:14:36 Compositor
    0:18:15 Core
    0:19:32 Extensions
    0:24:04 Geometry Nodes
    0:29:04 GHOST
    0:31:02 I/O
    0:36:02 Modeling
    0:40:10 Nodes
    0:44:10 Outliner
    0:44:53 Paint
    0:47:00 Projects
    0:55:06 Python
    0:55:26 Sculpt
    0:56:40 User Interface
    1:08:03 UV
    1:11:43 Video Sequencer
    1:29:20 Q&A
    1:45:29 Outro

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  • Blender Conference 2026 Recap

    Get a glimpse of Blender Conference 2026! Explore the atmosphere, innovative projects, and the collaborative spirit that bring this annual gathering to life.

    Video by Maaike Kleverlaan and Harukaze Legouge

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • GAUSSIAN SPLATS, DLSS, Outliner, and more! - Blender Today LIVE #290

    Hola Community! Pablo here. Let's see what's new in Blender.

    This is all possible thanks to your donations. If you like what you see, keep it going at fund.blender.org ๐Ÿงก

    Q&A: https://devtalk.blender.org/t/blender-today-live-290-gaussian-splatting-dlss-outliner-and-more/45863

    --

    BlenderToday is a live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez (Senior Product Designer at Blender).

    #b3d #blendertoday

    --

    0:00:00 Intro
    0:00:24 Hola!
    0:03:12 Animation
    0:06:17 Color Management
    0:07:18 Compositor
    0:08:52 Core
    0:14:40 Cycles
    0:18:38 EEVEE
    0:22:16 Geometry Nodes
    0:30:07 Grease Pencil
    0:35:40 Gaussian Splatting
    0:38:12 I/O
    0:41:23 Modeling
    0:45:54 Node Editor
    0:50:41 Outliner
    0:58:14 Paint
    0:59:05 Projects
    1:02:20 Sculpt
    1:03:09 Shading
    1:05:39 User Interface
    1:23:34 Viewport
    1:26:21 Video Sequencer
    1:30:13 Q&A
    1:32:00 Outro

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  • Blender JAM: A Collective Animation Experiment โ€” BCON26

    "Blender JAM: A Collective Animation Experiment" by Eli Rabinovich at Blender Conference 2026

    The Blender JAM returns with its most ambitious challenge yet!

    *bring your laptop to participate = it will be fun

    Participants will be split into small groups (micro studios) and given a shared theme that will be revealed on the spot.

    Each team has one goal: create a short animation together, under a tight time limit, with no preparation and no safety net.

    It's about creative instinct, fast decisions, and finding out what happens when a room full of creative Blender artists builds something none of them planned.

    โ€“

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

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  • SciExplorer: From Microscopy Data to Interactive Scientific Visualisation โ€” BCON26

    "SciExplorer: From Microscopy Data to Interactive Scientific Visualisation" by Alisa Ovsiannikova at Blender Conference 2026

    Just as telescopes reveal the wonders of our cosmos, microscopes uncover the secrets of life. Biologists use modern microscopy to produce 3D imaging data from tissues, single cells, and even subcellular structures. However, understanding these data remains challenging.

    Blender already supports importing and scientifically rendering microscopy data, yet interactive analysis is limited.

    In this talk Alisa Ovsiannikova will introduce SciExplorer, a Python-based UI panel linking microscopy-derived data with measurements, allowing scientists to study biological structures interactively in 3D. For example, measured distances between structures become more intuitive when visualised in 3D, as they exist in real life, rather than as a list of numbers.

    โ€“

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

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  • The Colleagtion: Phygital, Self-Funded and Lightning Fast โ€” BCON26

    "The Colleagtion: Phygital, Self-Funded and Lightning Fast" by Egor Basiubin, Nidzhat Guseynov at Blender Conference 2026

    A guided tour of the Blender pipeline of 1 ยฝ animators & Co., which makes it possible to release a minute-long viral video every week while having fun and getting paid.

    โ€“

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

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  • Scientific Data on Surfaces โ€” BCON26

    "Scientific Data on Surfaces" by Nicole Feng at Blender Conference 2026

    I'm a computer scientist working in "geometric computing", meaning I develop algorithms for working with geometric data like meshes, curves, and point clouds. In many projects, I've needed to accurately visualize data that lives on curved surfaces: Blender makes lighting, shading, and materials easy, but accurately communicating the behavior of a particular surface quantity, as it bends and wraps around 3D shapes, takes a little care. This talk is a short tour of basic techniques I've picked up for rendering surface quantities like scalar and vector fields, and also how I use Blender to help with scientific illustrations.

    โ€“

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min

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Official PeerTube channel for Blender, the Free and Open Source 3D Creation Suite. The Freedom to Create