Blender

Blender

By
Download on the App Store

Blender episodes

  • AutoTrack: Smart, Easy and Automated Camera Tracking — BCON26

    "AutoTrack: Smart, Easy and Automated Camera Tracking" by Siemen Lens at Blender Conference 2026

    Motion tracking is a crucial yet often tedious part of the VFX pipeline. That's why I made AutoTrack, a custom add-on designed to fully automate and optimize the camera tracking process natively within Blender. In this presentation, we will explore how AutoTrack's intelligent algorithms (such as dual-pass filtering, iterative camera solving, and automated substep tracking) drastically reduce manual labor. Attendees will learn how the tool works, how they can maximize the use of the tool and how they can utilize it in their workflows.

    https://extensions.blender.org/add-ons/siemen-lens-blender-autotrack/

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • Fully Procedural Climbing Gyms and Route Setting — BCON26

    "Fully Procedural Climbing Gyms and Route Setting" by Atlas Hasırcı at Blender Conference 2026

    In this talk, Atlas Hasırcı demonstrates a fully procedural climbing wall and route-setting system built entirely with Blender Geometry Nodes. The session covers generating manufacturable climbing holds, procedural route placement and designing dynamic climbing walls that meet IFSC safety standards. Pushing Geometry Nodes to its full potential, Atlas showcases how to generate diverse wall designs and assemble complete, custom climbing gyms on any building layout.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • Grandma Z: Clay Pencil Animation, an Official Blender Lab Project — BCON26

    "Grandma Z: Clay Pencil Animation, an Official Blender Lab Project" by Daniel Martinez Lara at Blender Conference 2026

    Clay Pencil allows you to convert 2D animations don with Grease Pencil into 3D geometry, thus simplifying the 3D animation workflow.

    This is a project included within blender.org/lab/ to evaluate the viability of including the Clay Pencil tool in Blender.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • An Automated Pipeline for Construction 4D Reporting — BCON26

    "An Automated Pipeline for Construction 4D Reporting" by Huang Hing Pang, David Felix at Blender Conference 2026

    With increasing number of engineers using blender and bonsai doing their daily model inspection and making construction sequences, we show our journey in learning blender and to make 4D reporting more flexible and scalable.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • Grooming Seth Rogen: Restoring a Hairline for a High-Stakes Commercial — BCON26

    "Grooming Seth Rogen: Restoring a Hairline for a High-Stakes Commercial" by Christopher Strommer at Blender Conference 2026

    This session explores the unique technical design challenges of restoring the hairline for the famed actor and director. We will break down the process of tracking his face, designing a photorealistic curly 3D groom, and integrating this digital assets with live-action footage. Learn how to handle the pressure of high-stakes commercial deadlines with Blender's geo nodes.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • BBC’s 'Crongton' - From design to realization — BCON26

    "BBC’s 'Crongton' - From design to realization" by Ricardo David at Blender Conference 2026

    A behind the scenes look at BBC’s 'Crongton' with Ricardo David - Animation Director, who will showcase the journey from early visual development to final on-screen realization. The session will break down the creative and technical pipeline, how Blender and supporting tools were used to achieve the series distinctive comic-book aesthetic. We'll talk about the challenges we faced and workflow innovations that helped realise it.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • Building KIDDO : Merging Polygonal Modeling, CAD, and Electronics — BCON26

    "Building KIDDO : Merging Polygonal Modeling, CAD, and Electronics" by Obride Deki at Blender Conference 2026

    How do you turn a concept into an interactive action figure with 150+ parts, embedded electronics, custom voice lines, and LED effects?

    Obride has the answers!
    This case study follows the full product lifecycle: from the creative phase in Blender (design, shape exploration, blockout), to the handoff to SolidWorks for precise engineering and integration of embedded electronics, and finally back to Blender to build a digital twin ready to be rendered and animated.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • Grease Pencil Goodies - Story Tools, New Brushes & the VSE Editor — BCON26

    "Grease Pencil Goodies - Story Tools, New Brushes & the VSE Editor" by Laura Gingrich at Blender Conference 2026

    This afternoon, we're exploring the exciting developments for storyboard and vis dev artists. This summer, the developers have released a new brush pack that includes a fantastic array of oils, charcoals, and foliage. We'll play with these tools for thumbnails and exploration, color keys and projection mapping. Then we'll look at implementing a 3D car into 2D environments, and we'll string it together with the new Storyboarding workflow.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • Fisherwoman Item Song — BCON26

    "Fisherwoman Item Song" by Suresh Eriyat at Blender Conference 2026

    At Studio Eeksaurus, we would like to showcase, that how an agile team could deliver stunning, industry standard visuals that compete with major productions. Featuring our upcoming short music video made in blender, Fisherwoman, this presentation showcases how we harnessed Blender’s accessible toolset and vast learning ecosystem to maximize our creative freedom. We will break down our stylized texturing and lighting workflows, demonstrating how a boutique studio can push artistic boundaries without a massive pipeline. It’s a testament to how the right tools empower small teams to create premium, world-class animation.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • Non-Destructive Mesh Fusion Without SDF or Remesh — BCON26

    "Non-Destructive Mesh Fusion Without SDF or Remesh" by Mattia Miccoli at Blender Conference 2026

    Fusing one mesh smoothly into another has always been a pain. The usual routes are destructive edits, signed distance fields, or remeshing, and they all bake away the freedom to keep iterating. Mattia Miccoli built a fully non-destructive way to fuse geometry and materials that avoids SDF and remesh entirely, with every parameter adjustable in real time on top of the original topology. In this talk he shows how the approach works, where it helps most in modeling and hard-surface work, and what shipping a brand new kind of tool taught him.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min

About Blender

From the publisher's feed

Official PeerTube channel for Blender, the Free and Open Source 3D Creation Suite. The Freedom to Create