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Blender episodes

  • The Quest for the Ultimate Stylized Mouth Rig — BCON26

    "The Quest for the Ultimate Stylized Mouth Rig" by Maor Fridman at Blender Conference 2026

    Ever since my student days, I’ve been obsessed with creating the ultimate, most versatile cartoon mouth rig—one that delivers highly flexible, appealing shapes. In our latest short film, "Finding Rozy," this journey culminated in a new approach: a Geometry Nodes-based system heavily inspired by Pixar’s Win or Lose. While it’s closer than ever to my dream rig, it still faces some technical bottlenecks. This talk explores that evolution, breaks down the setup, and invites the community to help troubleshoot and perfect the ultimate mouth workflow

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

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  • A holistic guide to the Hollywood VFX colour pipeline — BCON26

    "A holistic guide to the Hollywood VFX colour pipeline" by Mark Boorer at Blender Conference 2026

    Follow along as we find out how to apply the colour science tools of the VFX industry to your own projects. This talk covers processes such as plate linearisation, neutral grading, VFX compositing, CDL grading, and display transforms.

    By the end of the talk you should be able to confidently combine and balance footage from different cameras, render with accurate HDRIs, composite correctly, and apply both CDL grades as well as creative display LUTs.
    Along the way, we'll be utilising functionality built-in to Blender through OpenColorIO, as well as some other open-source tools.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

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  • Creative Misuse of the 3D Toolbox — BCON26

    "Creative Misuse of the 3D Toolbox" by Markus Biegholdt, Rob Green at Blender Conference 2026

    At Atomhawk, our strategy is built around delivering impactful work, building capability, and evolving how we create, and this 'Studio' talk shows how that translates into real production workflows. The talk explores how Atomhawk implemented Blender not as a traditional 3D package, but as a flexible, idea-driven creative tool within the context of real-world AAA concept pipeline. Offering insight into studio workflows and practical scenarios, it dives into how concept artists use Blender as a design lab and problem-solving environment - prioritising speed, iteration, and artistic intent over technical correctness. By embracing unconventional workflows and non-traditional 3D practices, the emphasis moves beyond software features and toward creative exploration, experimentation, and innovative thinking. Supported by shared assets, custom tools, procedural workflows and automation, Blender becomes a flexible, all-in-one environment for rapid, expressive concept creation. For us, this isn’t just about Blender, it’s about how we make better work, move faster, and keep pushing our creative approach forward.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

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  • The Power of Curves — BCON26

    "The Power of Curves" by Iwo Pilc at Blender Conference 2026

    In this presentation, I’ll show you how I use curves every day in my projects. You’ll learn how to use them properly, what they’re capable of, and some cool tricks that offer a different approach to various 3D tasks.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

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  • Continuing a Lie: Creatures! — BCON26

    "Continuing a Lie: Creatures!" by Omar Hewady at Blender Conference 2026

    In this talk, PhotonTown CEO will take you on a journey through the art, technology, and business of creating ultra-hyper-realistic creatures. Drawing from real-world productions, including the creature featured on Zayn Malik's latest album artwork, the animals created for Phish's Sigma Oasis experience at the Las Vegas Sphere...the world's largest screen...the Yeti created for Snippers USA Footwear, and the official lion mascot for the Confederation of African Football (CAF), he will break down the complete workflow from concept to final delivery. Attendees will gain insights into creature design, look development, Blender production pipelines, client collaboration, and the realities of delivering world-class creature work in a professional studio environment.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

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  • Automotive Design in Blender — BCON26

    "Automotive Design in Blender" by Kim Jern, Rodrigo Candell, Ardalan Farboud at Blender Conference 2026

    Automotive design has traditionally relied on NURBS-based workflows, but the modeling team at Zeekr and Lynk & Co Design has gradually adopted Blender as a core tool for both exterior and interior concept development.

    In this session, Kim Jern, Rodrigo Candell and Ardalan Farboud will share how Blender fits into their professional automotive design pipeline, what it enables, the challenges they have faced along the way, and where they see opportunities for Blender to go even further in automotive design.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

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  • How Not to Build a Shading Language — BCON26

    "How Not to Build a Shading Language" by Clément FOUCAULT at Blender Conference 2026

    Managing cross-platform rendering across modern APIs like Vulkan, Metal, and OpenGL introduces shader code complexity. To combat fragmentation, code duplication, and slow runtime compilation, Blender is migrating to its own custom solution: the Blender Shading Language (BSL). This presentation explores the architectural evolution of Blender's shader pipeline, the design principles of BSL, and how a custom, lightning-fast preprocessor solved the performance pitfalls of vendor shader compilers.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

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  • CloudRig: Rigging ALL THE THINGS! — BCON26

    "CloudRig: Rigging ALL THE THINGS!" by Demeter Dzadik at Blender Conference 2026

    CloudRig is a free rig generation add-on developed by the Blender Studio: https://extensions.blender.org/add-ons/cloudrig/

    In this presentation, I will show off some of its latest and lesser known features. I will talk about how you can start using CloudRig if you are already experienced with Rigify, or if you've never tried rigging at all. Hopefully some of the shiny features will spark your curiosity about rigging, which is often seen as a dreaded, finicky part of the 3D animation pipeline. I'd like to show you that it doesn't have to be so scary, in fact it can even be pretty fun, once you have a few basic tools and workflows in your arsenal!

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

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  • From Final_FINAL_v3 to Making an African Short Film — BCON26

    "From Final_FINAL_v3 to Making an African Short Film" by Taiwo Folu at Blender Conference 2026

    There are large studio pipelines and there is the independent freelance artist working solo. Somewhere in between are teams of artists - small studios, remote collaborators, and indie productions - who need something more than a shared drive to create something together.

    This talk follows our journey at Eaxum - from pipeline frustration to building Clustta, an open-source version control tool born as a Blender add-on - to actually using it to produce Meji, an African period short film set in the 1900s.

    I'll share how a lean, artist-friendly pipeline enables real shot production in Blender - from layout through animation, lighting, and FX - lowering the barrier to collaboration for independent creators everywhere.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

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  • NURBS of NODES - SurfacePsycho Adventure — BCON26

    "NURBS of NODES - SurfacePsycho Adventure" by Romain Guimbal at Blender Conference 2026

    NURBS, NURBS, NURBS. How GeometryNodes opened the doors to them and gave birth to the SurfacePsycho add-on : A true surface design system for creatives, with CAD file import and export. The talk is a diagonal recap of its crazy development journey, a peek at its future, and chaotic extras.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

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