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"Tools and Assets for Architecture" by joao baptista at Blender Conference 2026
in this talk, joao will first showcase his general workflow for creating an image, from organizing and naming assets to structuring the project so that files remain clean and easy to navigate.
he will then break down his approach to node setups, focusing on breaking down nodes to its building blocks to create modular and reusable systems. this modular approach will be demonstrated using blender’s recently added material assets and how to turn their richness into manageable pieces.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Behind the Water FXs of In Waves" by Paul Szajner, Caroline Hemaya at Blender Conference 2026
In Waves is a movie mixing 2D and 3D techniques completely made with blender. Its stylized water effects where particularly challenging to make. This talk highlight the creative process and the technical details behind those shots.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Mockups and Prototypes at Blender" by Dalai Felinto, Pablo Vazquez at Blender Conference 2026
We would like to share how we use mockups and prototyping with open source tools to help the design process at Blender. The presentation goes over real examples of projects designed throughout 2025 / 2026.
From concepts on whiteboards, the initial low-file mockups all the way to high fidelity mockups and interactive prototypes.
This includes building a design system in Penpot, designing a custom theme in Blender to use for "low-fi" mockups, combined with new elements, and other techniques.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Wacom "Dougu-ya" Craftsmanship - Pen and Ink, Human Instruments for Digital Creators" by Nobu Ide at Blender Conference 2026
For centuries, Japanese "Dougu-ya" — devoted tool-makers — believed an instrument is only as good as the hand it serves. That philosophy drives everything we build at Wacom.
In this session, we share our vision for pen and ink in Blender — shaped not by specs, but by the hands of creators. Drawing on 40+ years of heritage, we believe a digital pen should let creators think in ink strokes, not settings — because human creation makes the difference, and creativity, intuition, and imagination matter.
You'll see how craftsmanship and technology shape the instruments Blender creators use daily, get a first look at mobile creation without compromise, and discover "Yuify" — a self-sovereign service safeguarding human authorship in digital work.
Whether you're an artist, animator, or simply a creative mind — rethink what your pen and ink should feel like.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"In Search of Indian" by Archit Vazé at Blender Conference 2026
In his quest to define his artistic identity, Archit Vazé unknowingly wandered into the elusive construct of the “Indian.” This led him to question whether it is a colonial or postcolonial invention, a product of Mughal fusion, a patchwork shaped by artists adapting to diverse patrons and ideologies, or modernity’s urge to neatly package the unpackageable. Over the past few years, this inquiry has fuelled his pursuit of a distinctive visual language that reinterprets India’s layered past to forge a syncretic Indian style.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Enter the Dome: Rendering for Planetariums" by Brent Patterson at Blender Conference 2026
Blender is a great platform to produce animated content for non-planar surfaces. My students and I at SUNY Buffalo State University have built a production pipeline for immersive full dome and 360 panoramic content using Blender and Blender's Flamenco Render Farm software. Working in this mode requires reconsidering many assumptions about 3D animation, motion graphics, and cinema. Fast and iterative techniques for pre-visualization are critical. Our students are now producing work for the Las Vegas Sphere and professional sporting venues and we couldn't do it without Blender.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Subject Extraction for Scene Reconstruction in VFX" by Vincent Dorenkamp at Blender Conference 2026
Most VFX workflows start with the reconstruction of the scene based on the footage, in order to integrate new CG assets with the existing geometry and lighting of the scene. During that process an important step is the separation of the subject(s) from the background.
In this talk Vincent will showcase a custom machine learning model for extracting subjects from footage for a better cg integration workflow.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Level Up Your Non-Photoreal Rendering with One Weird Trick" by Dave Ferner at Blender Conference 2026
Trying to create renders that look like illustration, comics, anime, painting, etching - really, anything that isn't a photo? Want to push your image-making to the next level? London-based animation boutique Real Good Liars are constantly experimenting to create the perfect blend of 2D and 3D, with a pipeline that mixes modelling, grease pencil, geometry nodes and a few secret ingredients. Creative director Dave Ferner shares several useful little tips… and one big one!
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Procedural Workflows with Gaussian Splatting" by Sören Schmidt-Clausen at Blender Conference 2026
Gaussian Splatting is a powerful new realtime 3D representation, but working with splats in Blender is still difficult. This talk shows how Geometry Nodes and Eevee can be used to import, edit, render, and export splats in a procedural workflow. Using my toolkit BlendSplat, I will demonstrate practical workflows already possible in Blender, including cleaning up captures, creating relightable clouds from VDBs, and training splats from multilayer EXR renders. I will also discuss current limitations and what to expect in the future.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Production Lessons of Singularity - A Painterly Short by Blender Studio" by Andy Goralczyk, Demeter Dzadik, Vivien Lulkowski, Julien Kaspar, Simon Thommes, Rik Schutte at Blender Conference 2026
The Blender Studio team shares what they learnt while making 'Singularity', the latest Open Movie production.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
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