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"Future of Flight: Building Aviation Worlds" by Stefan Zorzor, Justin Uijldert at Blender Conference 2026
INK is a London-based creative studio specialising in CGI, animation, design and creative technologies. For over a decade, we have worked at the intersection of art and technology, helping global brands including McLaren F1 Racing, Air Canada, adidas, Aston Martin and Disney bringing ideas to life through compelling storytelling.
In this session, our CG team will explore how Blender powers INK's production pipeline, focusing on aircraft, cabin experiences and large-scale environments. Through real-world case studies, we'll share insights into CAD integration, pre-lighting, linked assets, scene optimisation and rendering workflows behind world-class aviation campaigns.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Rigify - Future Proof Rigging Concepts" by Ivan Cappiello at Blender Conference 2026
Current state and future development of one of the most used blender rigging tools.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"How We Built the BCON26 Visual Identity" by Filippo Martinelli, Federica Amico at Blender Conference 2026
Blender is more than a tool. BCON is more than a meetup. So its identity should be more than just a pretty image. We took Blender, mixed it with our illustration and motion design skills, and threw a LAN party. A real one. The kind where everyone actually parties hard. In this talk we'll walk you through the whole process: sketching, illustrating, bringing 3D and mixed media characters to life, all to celebrate this community the way it deserves. Concept, creative and technical, in equal parts. Because making assets that make you feel part of the party is both an art and science.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Not Color: What Every Digital Artist Should Know About Color Science" by Nathan Vegdahl at Blender Conference 2026
Color is a widely misunderstood topic, with mountains of well-meaning misinformation out in the wild.
In this talk Nathan dives into the core foundations of color science, equipping you to cut through the noise and approach color management and color pipelines with much greater clarity.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"The Nature Generator: Creating Production-Ready Geometry Nodes Tools" by Andreas Dürr at Blender Conference 2026
How do you turn an idea into a production-ready Geometry Nodes tool?
This presentation follows the development of The Nature Generator from its earliest prototypes to the final production tool. Rather than focusing on the product, I will share the technical solutions, optimization strategies, and lessons learned while balancing flexibility, usability, and performance.
I am Andreas Dürr, a Geometry Nodes add-on developer, creator of Cinematic Cookie, and developer of The City Generator.
Product Trailer: https://www.youtube.com/watch?v=_HjcTe2sZEQ
Channel: https://www.youtube.com/@cinematiccookie
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Blendrooms | From YouTube to Hollywood - The VFX of A24's Backrooms" by Calvin Romeyn at Blender Conference 2026
Presented by Calvin Romeyn, Associate Visual Effects Supervisor of A24's #1 box office hit BACKROOMS, get a peek behind the curtain of how Blender was an integral part of the film's VFX pipeline, building off of Backrooms creator Kane Parsons' original YouTube short film process, as well as how iconic looks and spaces were recreated for both our Found Footage sequences, and major cinematic set-pieces.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Keynote" by Francesco Siddi at Blender Conference 2026
The traditional opening of Blender Conference.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
BlenderToday is a live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez (Senior Product Designer at Blender).
0:00:00 Intro
Enjoy the thirteenth episode of Blenderheads, a series about the people behind the Blender project. In this episode, we explore the gradual transition from Ton to Francesco in leading Blender, and how the new leadership team finds its way. The editor and director – documentary filmmaker Maaike Kleverlaan– works embedded in the Blender headquarters to cover the activities and conduct interviews.
Hola Community! Pablo here. Let's see what's new in Blender. This is all possible thanks to your donations. If you like what you see, keep it going at fund.blender.org 🧡
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0:00:00 Intro
From the publisher's feed