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"The Future of Rendering" by Jules Urbach at Blender Conference 2026
Covering emerging trends in GPU rendering for motion graphics, film making, product design, VFX, games, virtual production, immersive media and more – with deep dives on the latest traditional and neural rendering technologies, and their converging workflows.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Graph Visualization and Analysis with SciGraphs" by José Marín at Blender Conference 2026
SciGraphs continues the work presented at last year’s Blender Conference with SciBlend, moving from general scientific visualization to graph-based data. This talk introduces SciGraphs, an open-source Blender extension for importing, analyzing, styling, and rendering networks directly inside Blender. It combines graph layouts, centrality metrics, communities, geospatial data, sparse matrices, Geometry Nodes, and high-fidelity rendering. The project also explores a brand new render engine for graph visualization inside of Blender and LLM-assisted scene generation, making Blender a platform for scientific analysis, communication, and education.
Project repository: https://github.com/SciBlend/SciGraphs
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"How Compositing is Reshaping Blender" by Habib Gahbiche at Blender Conference 2026
Habib will give insights into the process to define the compositor's roadmap and will share some lessons learned from designing features with the community as well as with the Blender Studio. He will also showcase the most important new features, and how the compositor has been reshaping working in Blender in the last few years.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"le truc Studio: Creativity in Pairs" by Albin Merle, Romain Delaunay at Blender Conference 2026
This talk explores how le truc studio accelerates creative production through a collaborative “creative duo” workflow. By working in pairs on the same projects and constantly exchanging roles, we maintain a fresh perspective, avoid creative blocks, and explore more ideas in less time. This session highlights how Blender—through rapid prototyping, non-destructive workflows, and tools like Geometry Nodes—enables fast iteration and experimentation, allowing strong concepts and animatics to emerge within days.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"The Journey of a Pixel" by Jeroen Bakker at Blender Conference 2026
Explore the hidden layers between that happens when performing a draw call. We will cover the GPU module, back-end, what is happening driver side and how GPUs work. Ideal for curious developers.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Warping the Cosmos: An Adaptable Anamorphic Video for Undefined Immersive Spaces" by Daniele De Luca at Blender Conference 2026
What do you do when you need to produce a scientifically validated, 6-minute one-shot immersive anamorphic video of the cosmos, using heterogeneous data (from simulations to photos and 3d reconstructions), but have zero production budget, no prior experience in the field, and no layout specifications for the final exhibition space?
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Fun 2.5 Shading with the Beauty of Community Forums" by Matt Curtis at Blender Conference 2026
We all start our Blender journey swimming through troubleshooting threads, but we too often leave these behind as we become more capable and transition to more artfully inspiring community hubs. In this talk Matt will show off the community problem solving that went into cracking a nifty and unexpectedly challenging 2.5D shader effect. Along the way he'll argue why everyone should continue participating to the wonderful world of help forums.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Check Norris Never Dies - Evolving to Pyblish" by Axel Tillement, Swann Martinez at Blender Conference 2026
Check Norris is our internal sanity check. It is currently separate from our publishing tool.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"From Stardust to Black Holes: Visualising the Physics of Stellar Evolution in Blender" by Ben de Vries at Blender Conference 2026
Some stars explode and leave black holes behind, others just end in cooling clumps of matter. Astronomers are finding out what drives the billion-year evolution of stars and why some evolve so different from others. The physics that moves this evolution is complex and works on many scales. With our custom build Blender add-on named TULIPS-3D, we help students, researchers and everybody interested to understand and do research in stellar evolution. Let us show you how we use Blender and it's Python API to bring physics simulations to life and learn a thing or two about stars in the process.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Controlling Physics With Geometry Nodes" by Simon Thommes at Blender Conference 2026
The new physics nodes from Blender 5.2 LTS bring many opportunities to integrate physics simulation into procedural workflows. This workshop showcases using the new nodes to build a custom physics setup from scratch, different methods of controlling the simulation and dives a bit deeper into how the nodes are built.
You can find the files for this presentation here:
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
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