Blender

Blender

By
Download on the App Store

Blender episodes

  • The development story of Story Tools — Blender Conference 2025

    "The development story of "Story Tools"" by Falk David, Pablo Fournier at Blender Conference 2025

    The "Story Tools" project is aimed at improving existing functionality in Blender for crafting stories. Specifically, the goal is to improve storyboarding and layout workflows, working with multiple scenes and cameras, and managing shot continuity.

    This presentation will give a quick rundown of the history behind the project, the current development status, and finally a demonstration of how it's been used already.

    –

    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender3d #foss

    52 min
  • Funny Legs a 2D show by a 3D animator — Blender Conference 2025

    "Funny Legs: a 2D show by a 3D animator" by Yana Zavialova at Blender Conference 2025

    Funny Legs is an animated show on YouTube created entirely by one person, from modeling to render. In this talk, a 3D animator, Yana Zavialova, will tell how she has built an efficient pipeline that allows her to create a 1-minute episode in 2–3 weeks. She will share the Blender tricks (like rigging the color, using no lights in the scene, and mixing 3D with Grease Pencil) that helped to achieve an old-school 2D cartoon look.

    –

    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender3d #foss

    21 min
  • Bringing concepts to life - Framestores Visual Development — Blender Conference 2025

    "Bringing concepts to life - Framestore's Visual Development" by Stefan Mayr, Juan Francisco Hernández Mendoza at Blender Conference 2025

    How Framestore's Visual Development Department is integrating Blender in their workflow to create high quality Creature and Environment concepts

    –

    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #blender #peertube #blender3d #foss

    19 min
  • Facial Rigging for Stylized Character Animation — Blender Conference 2025

    "Facial Rigging for Stylized Character Animation" by Rik Schutte at Blender Conference 2025

    At Blender studio, we're developing a new Character Asset: Storm. This session will be a walkthrough on how I've explored different ways of facial rigging for a stylized character and why I chose to do it this particular way. The class will highlight the wants and needs from the animator and how this applies to the facial rig setup. We'll go over the facial step by step by looking at the mouth, eyes, cheeks and eyebrows and explain the workflow and tooling for creating these setups. Each one of these has their unique approach and features provided for the animator in order to conviently work with it.

    –

    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender #blender3d #foss

    0 min
  • From Solo Artist to Studio with Blender — Blender Conference 2025

    "From Solo Artist to Studio with Blender" by Mia Connolly at Blender Conference 2025

    How a small group of artists and animators left Maya behind and built an indie studio from the ground up. This session will walk you through the real-world roadmap, how we built our pipeline, the lessons we learned, and how we did it all for under $1,000.

    –

    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender3d #foss

    21 min
  • Accessible Automated Pipelines for Small Teams — Blender Conference 2025

    "Accessible Automated Pipelines for Small Teams" by Gregorio Guirado at Blender Conference 2025

    This session explores how Blender became the core of a scalable VFX pipeline for a 2D animated feature. We’ll cover how a three-person team automated drop shadows, compositing setups, and cross-software integration across ~800 scenes—while tracking everything through custom spreadsheets and Flamenco. Real production numbers, working tools, scene studies and simple scripting approaches will be shared to help freelancers and small teams build efficient pipelines without deep programming knowledge.

    –

    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peebrtube #blender #blender3d

    50 min
  • Simulation and Visualisation of Optical Systems — Blender Conference 2025

    "Simulation and Visualisation of Optical Systems" by Johannes Hinrichs at Blender Conference 2025

    The design of imaging optical systems, like camera lenses, currently relies on a few specialized optical design software.

    High cost of such software, the lack of certain features, and new demands in virtual production have created an interest to integrate 3D-software into optical design workflows.
    In this talk, I will describe some of the requirements of lens design, demonstrate the rendering of a modeled camera lens in Blender, and discuss possible applications.

    –

    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #foss #blender3d

    22 min
  • The Future of Extended Reality for Development — Blender Conference 2025

    "The Future of Extended Reality for Development" by Hogan Mastanduno, Jonas Holzman, Ruoya Sheng at Blender Conference 2025

    PICO is collaborating with Blender to bring Extended Reality (XR) into the heart of the Blender ecosystem.

    In this talk, we explore the evolution of XR support in Blender, examine the current capabilities and limitations, and share our vision for how XR can transform Blender workflows—making them more immersive, intuitive, and spatially aware.

    –

    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender3d #foss

    33 min
  • Slow Crafting VR Hand-Drawn Textures and Worlds — Blender Conference 2025

    "Slow Crafting VR: Hand-Drawn Textures and Worlds" by Beatriz Ruthes at Blender Conference 2025

    In this talk, Beatriz Ruthes shares her process of building a VR environment entirely in Blender, in which every object and texture originates from hand-drawn illustrations on paper. Developed during an experimental artist residency in Luxembourg, the project explores how traditional techniques can bring warmth, intimacy and emotional resonance to digital spaces.

    She walks through her workflow, from digitizing drawings to modeling, texturing, testing scale and atmosphere using Blender's VR add-on, while reflecting on how creative limitations shaped the project's visual language.
    The presentation also addresses the experience of working independently with minimal resources and how artisanal processes can coexist with immersive technologies to create uniquely personal virtual worlds.

    –

    Learn more about Blender Conference 2025 at conference.blender.org/2025/

    #b3d #BCON25 #peertube #foss #blender #blender3d

    30 min

About Blender

From the publisher's feed

Official PeerTube channel for Blender, the Free and Open Source 3D Creation Suite. The Freedom to Create