Blender

Blender

By
Download on the App Store

Blender episodes

  • Making a music video in geometry nodes for OK Go — Blender Conference 2025

    "Making a music video in geometry nodes for OK Go" by Will Anderson at Blender Conference 2025

    Impluse Purchase - An OK Go and Blender Studio Production

    In collaboration with Italian designer and artist Lucas Zanotto, OK Go, and Blender Studio, we created a music video built almost entirely using Blender’s procedural workflow—Geometry Nodes. Over three months, we developed a system that not only drives complex visuals but also supports real-time interactivity through OSC inputs, including facial motion capture and external controls. The result is both a visually rich music video and an interactive project that blurs the line between animation and performance, showcasing Blender’s potential as a live visual tool.

    –

    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender #foss #blender3d

    23 min
  • Empowering Game Development A Studio-Wide Integration at Behaviour Interactive — BCon 2025

    "Empowering Game Development: A Studio-Wide Integration at Behaviour Interactive" by Michael Penta, Nicolas Leclerc at Blender Conference 2025

    This presentation delves into how Behaviour Interactive strategically incorporated Blender into its development pipeline, and the transformative effects this integration has had on workflow, collaboration, and studio culture.

    We will explore the decision-making process that led to Blender’s integration as a production tool — examining both the technical and cultural considerations. Key motivators included Blender’s flexibility and the increasing maturity of its toolset, particularly in modeling, animation, and rigging. These capabilities allowed the studio to meet specific production needs while fostering greater creative freedom.

    –

    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender #foss #blender3d

    0 min
  • From Pen Plotters to Robots Geometry Nodes for Parametric Toolpathing — Blender Conference 2025

    "From Pen Plotters to Robots: Geometry Nodes for Parametric Toolpathing" by Luis Pacheco at Blender Conference 2025

    In this talk, Luis Arturo Pacheco demonstrates how Geometry Nodes can be used to design parametric toolpaths for a range of machines, from pen plotters, laser cutters, and 3D printers to industrial robots. He introduces Animaquina, an open-source addon that brings Robot motion design, simulation, and real-world control into Blender. Attendees will discover how procedural workflows can streamline the process of generating custom toolpaths, enabling artists, designers, and makers to bridge the gap between digital creation and physical fabrication.

    –

    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender3d #foss

    0 min
  • A million little curves creating hair for animals — Blender Conference 2025

    "A million little curves: creating hair for animals" by Kerstin Schmidbauer at Blender Conference 2025

    Have you ever tried to create a full-character hair groom? Did it look broken, with bald spots or just wrong? Were you frustrated because the hair curves seemed to move at their own will?

    No longer! It's time to tame the wild hair strands. From hair length to density, realistic to cartoony, we will look at how to create a full-body hair groom with Blender's curve hair system. Going through the entire workflow from concept to materials, while also looking at common pitfalls and how to avoid them during the process.

    –

    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender #foss #blender3d

    0 min
  • Smart Interoperability Integrating Photogrammetry-Based Heritage Models in Blender — BCon 2025

    "Smart Interoperability: Integrating Photogrammetry-Based Heritage Models in Blender for Rural Digital Transformation" by Gianluca Emilio Ennio Vita at Blender Conference 2025

    This presentation explores how Blender is being used within the digitalization strategy of Territorio Mudéjar—a network of rural municipalities in Spain—to integrate 3D photogrammetric models of Mudejar heritage into open, interoperable systems for education, conservation, and public engagement. By aligning with the FAIR principles and Europeana standards, we demonstrate how Blender supports high-quality rendering, annotation, and reusability of digital assets while addressing rural challenges like limited technical capacity and proprietary barriers.

    –

    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender #foss #blender3d

    0 min
  • Making a spectrogram with Geometry Nodes — Blender Conference 2025

    "Making a spectrogram with Geometry Nodes" by Simon HENRY at Blender Conference 2025

    Hearing sound is fun, but being able to see it is even cooler ! From technical challenges to UI accessibility, follow a 3 year journey on how geonodes and python made it possible to create a 3D spectrogram in Blender.

    –

    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender #foss #blender3d

    22 min
  • Designing in a 3D Playground Unlocking Low-Code Add-on Development for Engineers — BCon 2025

    "Designing in a 3D Playground: Unlocking Low-Code Add-on Development for Engineers" by Seán Carroll at Blender Conference 2025

    This talk explores how engineers can create domain-specific tools in Blender using the low-code development add-on Serpens and powerful Python libraries such as OpenSeesPy. The presentation highlights StructureWorks, a structural analysis add-on that brings finite element simulation into Blender’s 3D environment. By combining node-based visual scripting with external Python tools, engineers can now prototype and deploy custom workflows with minimal coding. This session demonstrates how Blender offers an accessible and highly visual alternative to traditional engineering software, aiming to inspire the AEC community and others to consider Blender as a platform for building tailored, professional-grade tools.

    –

    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender #foss #blender3d

    27 min
  • VFX workflows for Sonic the Hedgehog 3 — Blender Conference 2025

    "VFX workflows for Sonic the Hedgehog 3" by Joel Prager at Blender Conference 2025

    A walkthrough of how Blender was used as a core part of the VFX pipeline on Sonic The Hedgehog 3. I’ll cover how we integrated Blender into Paramount’s in-house pipeline, from previs through postviz to final shots.

    –

    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender #foss #blender3d

    0 min
  • Light my shiny render pass — Blender Conference 2025

    "Light my shiny render pass!" by Yaraslau Lebedzeu at Blender Conference 2025

    Rendering relies heavily on approximations of physical reality, which can sometimes fail to capture complex optical effects. This is one reason why 3D renders don't always appear true to life. Yaraslau will explore phenomena such as birefringence, gradient index of refraction, diffraction, and the challenges of spectral rendering—topics that go beyond the limits of the RGB color model. He will also discuss when simplified models fall short and what Blender’s Cycles renderer can accurately mimic.

    –

    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender3d #foss #blender

    0 min
  • An Automation Pipeline for Robotics and Animation with USD — Blender Conference 2025

    "An Automation Pipeline for Robotics and Animation with USD" by Lars Beier, Vitus Pacholleck, Julius Schöps at Blender Conference 2025

    In this presentation, Lars Beier, Vitus Pacholleck, and Julius Schöps share how they use Blender as the cornerstone of a 3D pipeline for robotics onboarding, simulation, and animation. They demonstrate how Blender supports automation across multiple workflow stages: from asset preparation and rigging to procedural animation, while integrating with OpenUSD-based platforms. The speakers will highlight practical use cases from industrial pipelines, showcasing both strengths and limitations. Their session illustrates how Blender enables collaboration between engineers and creatives, and why it is an essential tool for connecting robotics simulation with streamlined animation workflows in professional environments.

    –

    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender #b3d #foss

    0 min

About Blender

From the publisher's feed

Official PeerTube channel for Blender, the Free and Open Source 3D Creation Suite. The Freedom to Create