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Hola Community! Pablo here. Let's see what's new in Blender.
This is all possible thanks to your donations. If you like what you see, keep it going at fund.blender.org π§‘
0:00:00 Intro
What's New Changelog and Q&A: https://devtalk.blender.org/t/blender-today-291-huge-sequencer-improvements-projects-in-blender-5-3/45975?sort=old
0:00:00 Intro
Get a glimpse of Blender Conference 2026! Explore the atmosphere, innovative projects, and the collaborative spirit that bring this annual gathering to life.
Video by Maaike Kleverlaan and Harukaze Legouge
Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
Hola Community! Pablo here. Let's see what's new in Blender.
This is all possible thanks to your donations. If you like what you see, keep it going at fund.blender.org π§‘
Q&A: https://devtalk.blender.org/t/blender-today-live-290-gaussian-splatting-dlss-outliner-and-more/45863
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BlenderToday is a live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez (Senior Product Designer at Blender).
#b3d #blendertoday
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"Audio Nodes: Live Sound, Living Geometry" by Cem Γzcan at Blender Conference 2026
Audio Nodes is a Blender add-on that turns sound into a live creative input for Blender. Instead of treating audio as data baked to the timeline, it lets artists build sound-reactive systems with familiar node workflows using sequencers, samplers, audio filters, MIDI controls, FFT analysis, and real-time links to geometry nodes, shader nodes, or any Blender property that is driver-friendly.This workshop shows how audio can become a first-class driver inside Blender, enabling scenes that pulse, deform, glow, and perform in direct response to live sound.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Subject Extraction for Scene Reconstruction in VFX" by Vincent Dorenkamp at Blender Conference 2026
Most VFX workflows start with the reconstruction of the scene based on the footage, in order to integrate new CG assets with the existing geometry and lighting of the scene. During that process an important step is the separation of the subject(s) from the background.
In this talk Vincent will showcase a custom machine learning model for extracting subjects from footage for a better cg integration workflow.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Closing Event" by Francesco Siddi at Blender Conference 2026
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Suzanne Awards" at Blender Conference 2026
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Blender JAM: A Collective Animation Experiment" by Eli Rabinovich at Blender Conference 2026
The Blender JAM returns with its most ambitious challenge yet!
Participants will be split into small groups (micro studios) and given a shared theme that will be revealed on the spot.
Each team has one goal: create a short animation together, under a tight time limit, with no preparation and no safety net.
It's about creative instinct, fast decisions, and finding out what happens when a room full of creative Blender artists builds something none of them planned.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Closing Event" by Francesco Siddi at Blender Conference 2026
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
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