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Blender episodes

  • SciExplorer: From Microscopy Data to Interactive Scientific Visualisation — BCON26

    "SciExplorer: From Microscopy Data to Interactive Scientific Visualisation" by Alisa Ovsiannikova at Blender Conference 2026

    Just as telescopes reveal the wonders of our cosmos, microscopes uncover the secrets of life. Biologists use modern microscopy to produce 3D imaging data from tissues, single cells, and even subcellular structures. However, understanding these data remains challenging.

    Blender already supports importing and scientifically rendering microscopy data, yet interactive analysis is limited.

    In this talk Alisa Ovsiannikova will introduce SciExplorer, a Python-based UI panel linking microscopy-derived data with measurements, allowing scientists to study biological structures interactively in 3D. For example, measured distances between structures become more intuitive when visualised in 3D, as they exist in real life, rather than as a list of numbers.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • The Colleagtion: Phygital, Self-Funded and Lightning Fast — BCON26

    "The Colleagtion: Phygital, Self-Funded and Lightning Fast" by Egor Basiubin, Nidzhat Guseynov at Blender Conference 2026

    A guided tour of the Blender pipeline of 1 ½ animators & Co., which makes it possible to release a minute-long viral video every week while having fun and getting paid.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • Scientific Data on Surfaces — BCON26

    "Scientific Data on Surfaces" by Nicole Feng at Blender Conference 2026

    I'm a computer scientist working in "geometric computing", meaning I develop algorithms for working with geometric data like meshes, curves, and point clouds. In many projects, I've needed to accurately visualize data that lives on curved surfaces: Blender makes lighting, shading, and materials easy, but accurately communicating the behavior of a particular surface quantity, as it bends and wraps around 3D shapes, takes a little care. This talk is a short tour of basic techniques I've picked up for rendering surface quantities like scalar and vector fields, and also how I use Blender to help with scientific illustrations.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • Designing Lattice Infills to Control Mechanical Behaviour — BCON26

    "Designing Lattice Infills to Control Mechanical Behaviour" by Mehmet Kala at Blender Conference 2026

    Mehmet Kala will present his procedural lattice generation system that explores how geometry can do more than simply fill space. By controlling the arrangement and movement of lattice cells, the same material can be guided toward very different mechanical responses. Through physical prototypes, early testing, and concept applications such as personalized cushioning, artificial muscles, and morphing structures, the talk explores how lattice infill can evolve from a lightweight internal structure into an active part of a product’s mechanical behavior.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    18 min
  • 2D Comic Style in 3D: Shapes! Lines! Shading! — BCON26

    "2D Comic Style in 3D: Shapes! Lines! Shading!" by Sacha Goedegebure at Blender Conference 2026

    This talk explores the process of reconstructing a personal 2D comic style within a 3D workflow. This includes the use of Geometry Nodes and Grease Pencil on deformed or animated surfaces, and the importance of hand-drawn lines over computer-generated ones. Covering both creative and technical challenges, the presentation reflects on 3D shapes, line work, toon shading, and the constant search for a fast personalized workflow.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • Porting Blender to Android — BCON26

    "Porting Blender to Android" by Jonas Holzman at Blender Conference 2026

    This presentation will give an overview of the Android Platform Support project. Reporting on current progress, showcasing an early Android build, going over the technicalities of a mobile platform port, and giving a general overview of the future of Blender on tablet devices.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    58 min
  • APX & AVX10: The Next Evolution of x86 — BCON26

    "APX & AVX10: The Next Evolution of x86" by Leonhard Rannabauer at Blender Conference 2026

    The x86 CPU instruction set continues to evolve with new extensions that matter for performance-critical software like Blender.

    For developers, understanding these changes helps shape future optimizations to make better use of upcoming CPUs.
    In this talk, we introduce Advanced Performance Extensions (APX) and Advanced Vector Extensions 10 (AVX10),
    explain core ideas such as more general-purpose registers, cleaner instruction forms,
    and a more unified vector programming model.
    We'll show what they enable in practice and where they bring measurable benefits in Blender.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    24 min
  • Every Hair Deliberate: A Photoreal Cat in Hair Curves — BCON26

    "Every Hair Deliberate: A Photoreal Cat in Hair Curves" by Steve Chow, Alex Parker at Blender Conference 2026

    British Shorthair fur is short, dense and plush, which sounds simple and turns out to be one of the harder coats to get right. In this talk Steve Chow shares what VFX Grace learned grooming one with Hair Curves: why the whole cat ended up split into just two regions, how a hand-painted texture opens the splits a thick coat develops where the skin stretches, and the shading trick that stops dense fur reading as solid black inside.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    24 min
  • 3D-to-2D Animation Smear Effect Technique Based on Japanese Hand-Drawn Style — BCON26

    "3D-to-2D Animation Smear Effect Technique Based on Japanese Hand-Drawn Style" by Shu-Ting Lin at Blender Conference 2026

    Based on my own SIGGRAPH Asia 2024 poster, this talk presents a method that generates Japanese-style smear effects instantly—just specify a 3D region, with no manual vertex editing or keyframing.

    I'll walk through the add-on's architecture:

    1. Automated point-cloud sampling via Geometry Nodes
    2. Dynamic 3D-bounding-box masking
    3. Adaptive interpolation that respects "animating on ones, twos, and threes."
    4. By the end of the presentation, attendees will be able to replicate the approach themselves—and everyone who attends this presentation gets the add-on for free.

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      Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

      39 min
    5. Curiosity: The Distance Between Dreaming and Doing — BCON26

      "Curiosity: The Distance Between Dreaming and Doing" by Eynn Barrios at Blender Conference 2026

      This talk is about curiosity and how it's been the driving force behind every stage of my Blender journey. From personal projects and online challenges to creating asset packs for renowned artists and presenting at Blender conferences, many of my biggest opportunities and successes began by simply exploring a meaningful idea. Through stories, lessons, and a look into my creative process, this talk explores how curiosity can fuel growth, creativity, and unexpected opportunities for artists at any stage of their journey.

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      Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

      20 min

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