Blue Cup Tools Podcast

Blue Cup Tools Podcast

By Francisco Gonzalez & Ben ChandlerVideo Games
Download on the App Store

Blue Cup Tools Podcast episodes

  • Player choice and consequences: have we been conditioned to expect this in all games? BUBBLE BOBBLE!
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  • Game endings, and how to avoid having your game's story fall apart in the final stages. Exactly how DO you pronounce 'denouement?'
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  • We discuss length and pacing in adventure and other games, and Ben finishes Wasteland 2 on the air!.
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  • Grundislav returns to the USA, and we discuss working outside one's comfort zone. We promise there is no mention of any reptilian game devs in this episode.
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  • Still in Australia, we discuss stuff we hate in adventure games in an all Deliver-rants episode. Friends forever!
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  • Hello from Australia! Making changes to elements of your game once it has been announced.
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  • We're back! How to promote your adventure game.
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  • It's another episode of the Wadjet Eye Games podcast! Dave Gilbert returns and we discuss what sort of games we would make if we didn't make adventures.
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  • Grundislav returns from GDC with stories galore! Also, please stop asking us about LOOM.
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  • We return with a nice 2 in 1 topic extravaganza! Narration types and putting mini-games and arcade sequences in adventure games. We're also joined by surprise guest Montgomery White!
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About Blue Cup Tools Podcast

From the publisher's feed

Ben Chandler and Francisco Gonzalez talk about game design issues.