Player choice and consequences: have we been conditioned to expect this in all games? BUBBLE BOBBLE!
0 min
Game endings, and how to avoid having your game's story fall apart in the final stages. Exactly how DO you pronounce 'denouement?'
0 min
We discuss length and pacing in adventure and other games, and Ben finishes Wasteland 2 on the air!.
0 min
Grundislav returns to the USA, and we discuss working outside one's comfort zone. We promise there is no mention of any reptilian game devs in this episode.
0 min
Still in Australia, we discuss stuff we hate in adventure games in an all Deliver-rants episode. Friends forever!
0 min
Hello from Australia! Making changes to elements of your game once it has been announced.
0 min
We're back! How to promote your adventure game.
0 min
It's another episode of the Wadjet Eye Games podcast! Dave Gilbert returns and we discuss what sort of games we would make if we didn't make adventures.
0 min
Grundislav returns from GDC with stories galore! Also, please stop asking us about LOOM.
0 min
We return with a nice 2 in 1 topic extravaganza! Narration types and putting mini-games and arcade sequences in adventure games. We're also joined by surprise guest Montgomery White!
0 min
About Blue Cup Tools Podcast
From the publisher's feed
Ben Chandler and Francisco Gonzalez talk about game design issues.