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It's time to get "The Dumpster Fire" to a destination where we can pilfer some awesome trash, but it's not going to happen without a few complications. We dive into the rule-set to see exactly how problems change the situation going forward. Luckily, the crew does make it into the house, but how stealthy can our fury friends actually be? Let's turn up the noises and the laughter in this episode.
System: Raccoon Sky Pirates by Hectic Electron
CAST:
Aaron — Vibrissa
Jeremy — Torch Key
Johnny — Kit
Jordan — The Junkyard Master
Music in the background from Fesliyan Studios
In the wake of the provoked excessive destruction, the crew is in need of another lead in their investigation. Things are looking up as a mysterious character is spotted on a nearby rooftop. How will the party's second encounter with the opposition play out? Certainly it has to be better that the previous outcome... right? ...please?!?
System: OpenD6 Space, from West End Games
CAST:
Jordan — The Game Master
Aaron — Vireo
Ellie — Kolohe
Jeff — Kumu
Jeremy — Solgrin of Ash
Johnny — Trum Likey Flu
Music in the background from Fesliyan Studios and other sources
Who says Bone Throwers Theater can't be light-hearted and zany once in a while? Ok, we still let some of our dark humor "shine" through a bit on this one, but this system, setting, and story is ripe for the absurd and ridiculous hijinks, engineered and orchestrated by raccoons! We definitely laughed til our sides hurt on this one.
System: Raccoon Sky Pirates by Hectic Electron
CAST:
Aaron — Vibrissa
Jeremy — Torch Key
Johnny — Kit
Jordan — The Junkyard Master
Music in the background from Fesliyan Studios
This new world and new set of character gave us a lot to talk about for this first commentary of the campaign. We explain why we didn't start with a full cast. However, we found out it was a great way to start because it created tension from the start, even though we all chose to play characters that were significant departures from characters in the previous campaign.
System: OpenD6 Space, from West End Games
Character Advancement: Jeff (Kumu)
Best Roleplay: Johnny (Trum Likey Flu)
Who Brought the best Snack: Jeff (Rosemary Chicken Cheesecake)
CAST:
Jordan — The Game Master
Aaron — Vireo
Ellie — Kolohe
Jeff — Kumu
Jeremy — Solgrin of Ash
Johnny — Trum Likey Flu
Music in the background from Fesliyan Studios and other sources
For this final battle with the story's B.B.E.G, we pull out out the stops. Quick Actions, Feature Actions, High Watch are all employed against enemies seen and unseen. As the story concludes we get a hint as to why this group may not have the best of reputations. We also give some brief commentary as we wrap up on the system and what has gone into creating the setting, lore, and gameplay mechanics of this upcoming game. We really enjoyed it, and hope you all did too. You'll probably hear another run of this game in the future!
System: Grimworld (in development) by Sand & Glass Entertainment
CAST:
Aaron — Jamison “Jim”
Jeff — Nathaniel “Nickel”
Jeremy — Justice Ciro “Juice”
Johnny — Franklin “?”
Jordan — Arlo “Squint”
Mike — The Grim Master
Music in the background from Fesliyan Studios
The crew's investigation into Vireo's disappearance leads them to an "upscale" boutique shop, with a suspicious curator. At this point, the group isn't going to leave any suspicion unchallenged, so things are bound to get uncomfortable and potentially dangerous. We'll see if these characters can hold their own in the campaign's first instance of combat.
System: OpenD6 Space, from West End Games
CAST:
Jordan — The Game Master
Aaron — Vireo
Ellie — Kolohe
Jeff — Kumu
Jeremy — Solgrin of Ash
Johnny — Trum Likey Flu
Music in the background from Fesliyan Studios and other sources
Victorious in combat, mystery solved; now it's time to rest and recover by a cozy campfire... right? Nope... that's never how it goes. In fact, things are a lot more "grim" (hehe) than our characters realize. The true threat is revealed in this episode, and it might be a lot more than our "heroes" want to take on. I mean, the words "run, hide, fight... in that order" were used, but let's see if that's the way things shake out.
System: Grimworld (in development) by Sand & Glass Entertainment
CAST:
Aaron — Jamison “Jim”
Jeff — Nathaniel “Nickel”
Jeremy — Justice Ciro “Juice”
Johnny — Franklin “?”
Jordan — Arlo “Squint”
Mike — The Grim Master
Music in the background from Fesliyan Studios, Daniel Birch, and other sources
On the resort planet of Signa 9, the party checks out a popular vacation spot of their crew-mate. But it appears that this trip was not a relaxing one for Vireo. Clues point to an altercation with a group that has a bit of an infamous reputation in the galaxy.
System: OpenD6 Space, from West End Games
CAST:
Jordan — The Game Master
Aaron — Vireo
Ellie — Kolohe
Jeff — Kumu
Jeremy — Solgrin of Ash
Johnny — Trum Likey Flu
Music in the background from Fesliyan Studios and other sources
Combat, this episode is all about combat! We get full-on into the mechanics of the system, and occasionally break to discuss the differences in the types of damage dealt, ammunition and armor, and the flexibility and creativity the system offers in a player's choice of weapons and attacks.
System: Grimworld (in development) by Sand & Glass Entertainment
CAST:
Aaron — Jamison “Jim”
Jeff — Nathaniel “Nickel”
Jeremy — Justice Ciro “Juice”
Johnny — Franklin “?”
Jordan — Arlo “Squint”
Mike — The Grim Master
Music in the background from Fesliyan Studios
We are finally here with the inaugural adventure for our new campaign. A life or death situation threatens an outlying space colony, then a life or death situation threatens one of our crew members. The characters turn to each other encouragement and a bit of tough love to help them face the challenges in front of them.
System: OpenD6 Space, from West End Games
CAST:
Jordan — The Game Master
Aaron — Vireo
Ellie — Kolohe
Jeff — Kumu
Jeremy — Solgrin of Ash
Johnny — Trum Likey Flu
Music in the background from Fesliyan Studios and other sources
From the publisher's feed