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The party sets out from haven of Shadevale to start their quest, albeit reluctantly for some members. The tension quickly skyrockets as things get "weird beyond weird". Aside from the story, we do get some pretty good glimpses into the mechanics of the system to include "try your odds", "stress", and "morale."
System: Grimworld (in development) by Sand & Glass Entertainment
CAST:
Aaron — Jamison “Jim”
Jeff — Nathaniel “Nickel”
Jeremy — Justice Ciro “Juice”
Johnny — Franklin “?”
Jordan — Arlo “Squint”
Mike — The Grim Master
Music in the background from Fesliyan Studios
Since we are actually going to spend quite some time with these characters in a long-term campaign, we used the "soft tilt" to be sure that they were not utterly destroyed after another round of play of Fiasco. We really see the dynamics of the group start to take shape with some underlying conflicts that will certainly add to the adventures to come.
System: OpenD6 Space, from West End Games
CAST:
Jordan — The Game Master
Aaron — Vireo
Ellie — Kolohe
Jeff — Kumu
Jeremy — Solgrin of Ash
Johnny — Trum Likey Flu
Music in the background from Fesliyan Studios and other sources
Mike introduces how to create a party in this episode, and of course, there are the usual inter-personal hijinks with this cast. We dive in to the opening of the adventure, and get our fist glimpse at the unique haven of Shadevale.
System: Grimworld (in development) by Sand & Glass Entertainment
CAST:
Aaron — Jamison “Jim”
Jeff — Nathaniel “Nickel”
Jeremy — Justice Ciro “Juice”
Johnny — Franklin “?”
Jordan — Arlo “Squint”
Mike — The Grim Master
Music in the background from Fesliyan Studios
Round 1 around the table gave us some great establishing scenes, with some flashbacks, and the initial meetings of the crew members. Already, we are getting the flavors of tension that will surround a few of these characters. The dynamics are intriguing, so the story is sure to be compelling moving forward. Enjoy!
System: OpenD6 Space, from West End Games
CAST:
Jordan — The Game Master
Aaron — Vireo
Ellie — Kolohe
Jeff — Kumu
Jeremy — Solgrin of Ash
Johnny — Trum Likey Flu
Music in the background from Fesliyan Studios and other sources
This one-shot kicks off with the FOUR HUNDREDTH, yes 400th, episode of the podcast! So of course we needed to make it a special one. We are play-testing a game that is still in development with a guest GM, and friend of the show, Mike. While we create characters in this episode, he shares glimpses and insights into the mechanics of the game, some of the steps that were taken in developing the system, along with a few inspirations for this "post-historic" world.
System: Grimworld (in development) by Sand & Glass Entertainment
CAST:
Aaron — Jamison "Jim"
Jeff — Nathaniel "Nickel"
Jeremy — Justice Ciro "Juice"
Johnny — Franklin "?"
Jordan — Arlo "Squint"
Mike — The Grim Master
Music in the background from Fesliyan Studios
We launch a brand new campaign with the use of a cast favorite to create our characters. We also used Fiasco perviously to establish character relationships in Angel's Guard. But this time around, we'll play out some scenes as the prologue for this space opera.
System: OpenD6 Space, from West End Games
CAST:
Jordan — The Game Master
Aaron — Vireo
Ellie — Kolohe
Jeff — Kumu
Jeremy — Solgrin of Ash
Johnny — Trum Likey Flu
Music in the background from Fesliyan Studios
The final phase of the game, The Desecration. The first round of the intruders have a different prize in mind, and then the final intruders spark an interesting change in how the skeletons respond. We also transition into a brief commentary on the game and how we enjoyed this unique way of telling a story... or multiple stories at once.
System: The Skeletons by Jason Morningstar
CAST:
Aaron — The Headless
Jeremy — The Tattered Cloak
Johnny — The Horror
Jordan — The Crawler
Music in the background from Fesliyan Studios, and Kevin MacLeod
We wrap up the gameplay with a couple big discoveries, and we really leaned into the collaborative nature for these final moments. We then give some brief commentary on the game and some things we DID modify for our world building purposes, and some things we WOULD modify if we played it again in the future. Finally, we discuss the last steps we need to take before we launch into our next long-run campaign.
System: Reliquary, by Gordie Murphy
CAST:
Jordan – Vonu’ou
Aaron – Luthecin Trant
Ellie – Hokulani
Jeff – Nehim
Jeremy – Xinoa Poe
Johnny – Fillani
We have entered The Time of Dust, the next phase of the game. Two more intruders to kill or chase off, and they are pretty horrific ones. We also get several glimpses into the lives of the skeletons before they were charged to guard this tomb, and it's becoming clear that their stories are equally tragic.
System: The Skeletons by Jason Morningstar
CAST:
Aaron — The Headless
Jeremy — The Tattered Cloak
Johnny — The Horror
Jordan — The Crawler
Music in the background from Fesliyan Studios, Kevin MacLeod, and other sources
We explore a few different locations in this episode with varying results. We get accustomed to the rule set as we create some rumors, legends, and even some questions that unfortunately will not get answered in THIS game. However, there are a couple threads that are weaving their way into the fabric of this world that we're sure will bring some interesting texture to our upcoming campaign.
System: Reliquary, by Gordie Murphy
CAST:
Jordan – Vonu’ou
Aaron – Luthecin Trant
Ellie – Hokulani
Jeff – Nehim
Jeremy – Xinoa Poe
Johnny – Fillani
From the publisher's feed