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Following on from our foray into roleplaying games with bonus content adventures for the folk horror games of Solemn Vale and Shivering Circle, we explore the subject in more detail.
How is folklore represented in the tabletop gaming environment? Is it all monsters and creatures, or are there other approaches which look more into our social history? What makes for a strong narrative dynamic and do these techniques draw on the oral storytelling which transmitted folklore in the first place?
In an interview recorded for the 2020 Archaeogaming Convention hosted by the Archaeological Fantasies podcast, we are joined by game developer Matthew Dawkins and GM storyteller Tom Murr to examine this area.
To support the Folklore Podcast on Patreon and get uncut access to video versions of our interviews as well as much more extra content, please visit www.patreon.com/thefolklorepodcast
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254254 ratings
Following on from our foray into roleplaying games with bonus content adventures for the folk horror games of Solemn Vale and Shivering Circle, we explore the subject in more detail.
How is folklore represented in the tabletop gaming environment? Is it all monsters and creatures, or are there other approaches which look more into our social history? What makes for a strong narrative dynamic and do these techniques draw on the oral storytelling which transmitted folklore in the first place?
In an interview recorded for the 2020 Archaeogaming Convention hosted by the Archaeological Fantasies podcast, we are joined by game developer Matthew Dawkins and GM storyteller Tom Murr to examine this area.
To support the Folklore Podcast on Patreon and get uncut access to video versions of our interviews as well as much more extra content, please visit www.patreon.com/thefolklorepodcast
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