
Sign up to save your podcasts
Or


In our first (and likely only ever) Halloween episode, Martha haunts the clubhouse, Mark delivers some bad Zelda-related news to Stephen, and from Stephen’s topic a thousand flowers bloom.
We asked folks at r/gamedev about release date strategies. Thanks to those who contributed to this episode!
0:31:07Win ConditionsLoot Boxes Are Designed To Exploit UsHeather Alexandra,KotakuHow Game Designers Protect Players From ThemselvesGame Maker's ToolkitYouTubeThe long, hard, journey behind the design of Dead Cells’ player builds Alex WiltshireRock Paper ShotgunDesert Bus For Hope
By Lydia, Stephen, and Mark4.7
4141 ratings
In our first (and likely only ever) Halloween episode, Martha haunts the clubhouse, Mark delivers some bad Zelda-related news to Stephen, and from Stephen’s topic a thousand flowers bloom.
We asked folks at r/gamedev about release date strategies. Thanks to those who contributed to this episode!
0:31:07Win ConditionsLoot Boxes Are Designed To Exploit UsHeather Alexandra,KotakuHow Game Designers Protect Players From ThemselvesGame Maker's ToolkitYouTubeThe long, hard, journey behind the design of Dead Cells’ player builds Alex WiltshireRock Paper ShotgunDesert Bus For Hope
30,075 Listeners

4,832 Listeners

80 Listeners

636 Listeners

1,931 Listeners

3,910 Listeners

159 Listeners

311 Listeners

2,111 Listeners

109 Listeners

1,166 Listeners

504 Listeners

65 Listeners

386 Listeners

278 Listeners