
Sign up to save your podcasts
Or
In our first (and likely only ever) Halloween episode, Martha haunts the clubhouse, Mark delivers some bad Zelda-related news to Stephen, and from Stephen’s topic a thousand flowers bloom.
We asked folks at r/gamedev about release date strategies. Thanks to those who contributed to this episode!
0:31:07Win ConditionsLoot Boxes Are Designed To Exploit UsHeather Alexandra,KotakuHow Game Designers Protect Players From ThemselvesGame Maker's ToolkitYouTubeThe long, hard, journey behind the design of Dead Cells’ player builds Alex WiltshireRock Paper ShotgunDesert Bus For Hope4.7
4141 ratings
In our first (and likely only ever) Halloween episode, Martha haunts the clubhouse, Mark delivers some bad Zelda-related news to Stephen, and from Stephen’s topic a thousand flowers bloom.
We asked folks at r/gamedev about release date strategies. Thanks to those who contributed to this episode!
0:31:07Win ConditionsLoot Boxes Are Designed To Exploit UsHeather Alexandra,KotakuHow Game Designers Protect Players From ThemselvesGame Maker's ToolkitYouTubeThe long, hard, journey behind the design of Dead Cells’ player builds Alex WiltshireRock Paper ShotgunDesert Bus For Hope3,371 Listeners
368 Listeners
2,095 Listeners
2,811 Listeners
617 Listeners
1,868 Listeners
3,963 Listeners
3,866 Listeners
187 Listeners
296 Listeners
95 Listeners
1,111 Listeners
15,336 Listeners
465 Listeners
62 Listeners