Nice Games Club - a gamedev podcast!

Nice Games Club - a gamedev podcast!

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Nice Games Club - a gamedev podcast! episodes

  • "I almost said 'I'm Lydia Symchych.'" Textures; Frustration

    Ellen is in the clubhouse for another week while returning guest Sam Baeseman fills in for Lydia in an episode that's a bit punchy, mostly empathetic, and a little bit educational thankfully.

    0:02:12TexturesFelyx's Guide to Trim SheetsFelyx McGarryArtstationIs the world map about to change? New projections reshape how we see the worldJiang Li Global TimesPhysically based renderingWikipediaNormal mappingWikipedia0:29:14Frustration
    59 min
  • Nice Games Jam: "Mummies from the Graveyard"

    It’s spooky month, so before diving into the game jam the clubhouse talks about a couple scary things. Dinosaurs (briefly) and breast cancer awareness month. Lydia shares her experience with the screening process. Editor Dale, has some things to add. Fun fact, Dale was driven to her first mammogram by Stephen and (not her husband Mark). Not-fun-fact, her sister-in-law detected her breast cancer, only because her adopted mother was diagnosed. They are both fine, but cancer is the opposite of fun. Then they talk about mummies and card games mechanics as they make their game. That is fun.

    PromptMake a card game about what I have determined is Stephen's favorite monster.The monster that doesn't consume blood or brains or have claws: MUMMIES.Game typeTabletop gamePlayer count2Materials

    Custom Cards

    Mummy Indicators

    Setup

    The deck consists of the following cards:

    Alligator 
    Alive: 1 space, 3 attack (Charge Attack! Can move up to 3 spaces in one direction if it can attack something on the way)
    Mummy: 1 space, 3 attack

    Egret

    Alive: 2 space, 2 attack (Can attack any space on the board by flying into the fray but cannot fly back)
    Mummy: 2 space, 2 attack

    Jock

    Alive: 2 space, 2 attack (Popular kid! Can draw 2 lackies from the draw pile)
    Mummy: 2 space, 2 attack

    Nerd

    Alive: 2 space, 2 attack (Wizard! Can raise the dead at will from the top of the graveyard and place it in any column of Rank 1)
    Mummy: 2 space, 2 attack

    Housecat

    Alive: 3 space, 1 attack (After attacking, it can jump backwards after attacking if it defeats an opponent)
    Mummy: 3 space, 1 attack

    Each player starts with a Jock card, a Nerd card, and one other random card.

    The playing space is a 6x6 grid

    Rules

    Each turn, each card has one action: 

    Jock - pulls two cards from the draw pile "attracts two from the house party"
    Nerd - selects one card from the graveyard pile "revises one as a mummy"
    Other cards: Move within there abilities
    Mummy cards can only move forward.

    Goal is to get a mummy card to the opposite player's end of the board.

    1 hr 31 min
  • Nice Games Jam: "Excited About Triangles"

    We welcome returning host Ellen Burns-Johnson back into the clubhouse today for a Nice Games Jam! Lydia provides the other three veteran podcasters with a prompt and helps shape this paper prototype.

    • The last time Ellen returned to the show was for the Serious Play Conference in 2025Serious Play Conference 2025
    • Prototype Images

    PromptMake me a game about geometry - the only math class I enjoyed taking! Feature at least one theorum or postulate in the mechanics. For example: the theorum of transitive properties (if a=b and b=c than a=c).Game typeTabletop gamePlayer count2-4Setup
    • Templated Library of shapes:
      • Squares
        • 3x3 square
        • 2x2 square
        • 1x1 square
      • Equilateral Triangles
        • 4 wide base equilateral triangle
        • 2 wide base equilateral triangle
        • 1 wide base equilateral triangle
      • Right Triangles
        • 3x3 right triangle
        • 2x2 right triangle
        • 1x1 right triangle
      • Parallelagrams 
        • 3x2 classic parallelagram
        • 2x3 classic parallelagram
        • Lydia-assisted rhombus
    Rules
    1. Start with 5 random shapes 
    2. Randomly pick a criteria
    3. Must use at least 2 new pieces in your shape
    4. Mid-round you can trade up your shapes so long as they are of equal areas (eg. two 1x1 right triangles can be traded for a 1x1 square)
    5. Whoever finishes their shape first they get the card and their shape is “stuck” on the board
    6. Whose who did not get it can wipe their most-recent shape additions from their board
    7. At end of round get 2 new pieces each person, draw a new criteria
    • Criteria:
      • Convex (eg. a classic pentagon is a convex polygon)
      • Concave (eg. a star is a concave polygon)
      • Exactly 8 sides
      • <5 sides
      • >10 sides
    52 min
  • Researching Inspiration (with Bernie Mattson)

    Bernie Mattson enters the Clubhouse to talk about researching inspiration as part of the game development process and along the way the Nice Hosts learn a whole lot about Dada. Do you like show notes? Well, Nice Listener, is this the episode for you!

    Researching InspirationArtGame DesignProduction

    Doo-Daa

    You can buy Doo-Daa right now on itch.io... - itch.io...or wishlist it on Steam - SteamProcess Book for Doo-Daa - Bernie Mattson, itch.ioSpace Funeral, a big inspiration for Doo-Daa - itch.io

    Dada, a starting point

    Europe After The Rain, 1970 - YouTubeDadA, 1967 - Greta Deses, YouTube1918 Dada Manifesto - Tristan TzaraInternational Dada ArchivesThe Dada Cyborg Visions of the New Human in Weimar Berlin - Matthew BiroThe Bride Stripped Bare by Her Bachelors, Even - WikipediaDuchamp Research Portal - Duchamp ArchivesSophie Taeuber-Arp - Wikipedia
    48 min
  • "More soda thoughts." Pitch Decks; Rotating Leadership

    In this episode, Mark has some general notes on Europe, and walks though how he assembled the pitch deck that he brought with him to Gamescom. Meanwhile, Lydia wonders what it would be like to share responsibility on a schedule, and Stephen's clock is 10 minutes fast so we're not going to be as late to the screening of Star Trek III: The Search for Spock as he thinks.

    • Mark on a bike in Dublin.
    • Mark on a bike in Amsterdam.
    • Mark on a bike in Cologne.
    • Mark on a bike in Zurich.
    • Mark on a bike in Paris.
    • Mark feeding the birds underneath the Eiffel Tower.
    0:20:56Pitch Decks

    Slides in Mark's pitch deck:

    • Title (with links to contact, build, video, etc)
    • Table of Contents
    • Fact Sheet
    • Concept summary
    • Team
    • Embedded video
    • Slides covering each main topic from summary slide
    • 1-3 slides after each topic slide
    • Concept conclusion
    • Inspiration sources
    • Timeline
    • Budget
    • Why support this team?
    • What we want from a publisher
    • Title (again)
    1:10:13Rotating Leadership
    1 hr 32 min
  • Escape Rooms 101

    Mark returns with gifts from Europe! Then Lydia teaches her nice boys how to make a puzzle room: the ins and outs, the dos and don'ts, it’s an escape room special!

    • The Sega coin that Mark stood in multiple very long lines to get.
    • Junction Jam (Midwest US 2026) - itch.io
    • Saprolige - LydiaSymchych, HeadlessKhan, Ally, Ice Husky, Martin_Gazelle, itch.io
    Escape Rooms 101Lydia's first episode on the program was as a guest, where she talked about:Digital Escape RoomsYears earlier, we spoke with another Escape Room designer, for:Puzzle/Escape Rooms
    1 hr 5 min
  • Chance Mechanics (with Heather Flowers)

    In this episode, your nice hosts welcome Heather Flowers into the clubhouse to talk about math and probability, while Heather insists they should be on Evil Games Club instead. The group reflects on art and the interpretation of art.

    Chance MechanicsGame Design

    Heather Flowers Games

    Unfair Flips - Heather Flowers, Steam500 Finger Fillet - Heather Flowers, SteamUnderstanding Systems Suspense - Cat Manning, Jason Grinblat, Max Kreminski, Graeme Lennon, Alexsei Pepers, Lauren Scott, Polaris Game Design Retreat

    Other mentions

    Buckshot Roulette - WikipediaArchane Kids Manife$toNumber Gotcha - itch.io
    57 min
  • "Praise be to the bureaucrats." Player Investment; Crunch Culture

    Two of your nice hosts are prepping to go to Junction Jam (which already happened, you'll hear about it soon!), but before then the discussion goes over the why players can and should be invested in your game, and how to push back against crunch in the workplace.

    • Junction Jam - Global Game Jam
    0:06:57Player Investment'Cauldron of bats' and other great collective nounsEmma CownleyJot Jot Boom0:38:05Crunch CultureOccupational Burnout in Games 2024: Causes, Impact, and SolutionsLis Moberly, Tim StoboGame Developer Conference
    0 min
  • Nice Games Jam: "The Great Floral Heist"

    From a floral prompt, a daring caper blossoms. This week your Nice Hosts answer the question: How many flowers to you have to eat to pull off a heist?

    • Clank!: A Deck-Building Adventure - Board Game Geek
    • Clue: The Great Museum Caper - Board Game Geek
    • The game board for Clue: The Great Museum Caper
    • Our spreadsheet of Flowers, Powers, and Barriers.
    PromptCreate a game about flowers. The flowers may give you powers (regular or super) or may become animated when they are in full bloom. An example of a regular power is power of attorney or a driver's license and example of a superpower is invisibility.Game typeTabletop gameMaterials

    Game board

    Thief meeples

    Barrier cards

    Flower tokens

    Flower combination legend

    Flower box containers

    Ability tracker

    "a one-to-one scale replica of a particularly rare flower completely made of precious metals and gems"

    Setup

    Lay out the board

    Place the "one-to-one scale replica of a particularly rare flower completely made of precious metals and gems" in the center chamber

    Distribute flower tokens

    • Shuffle flower tokens in a bag
    • Add flower tokens to flower boxes without looking at them 
    • Place the boxes on the marked spaces on the board
    • Distribute the remaining flower tokens around the flower patches marked on the board

    Place barriers

    • Shuffle barrier cards
    • For each marked space on the board, draw a barrier card and place it on the space

    Player setup

    • Choose a thief meeple
    • Take a flower combination legend
    • Take an ability tracker
    Rules
    • Players are thieves after the same jeweled flower in the center of the board 
    • Players must gather different flowers to give them the ability to get through the board/maze
    • Goal is to get through to the center of the maze-like building first
  • Players navigate to get the different flowers
    • Combinations of flowers give you new abilities (either mundane or super-powered)
    • Players may only have 3 active abilities at a time (if you get a new one, the first one gets pushed out)
    • Could be places or a power that allows you to remove all of your powers
  • Players need to get these powers to get through barriers in the game
    • Barriers can be gotten through by various means (2 or 3, minimum 1)
  • On the board there are places where flowers grow (distributed fairly) (tokens of a color/image)
    • Some places have flower boxes, and they’d give you a random flower
    • More of the flower boxes in the center of the board
  • If someone gets to the center, they win, but the others now want to try and get them caught (so they can now win)
    • Players create new barriers for the winning one to keep them from being able to get out
    1 hr 6 min

About Nice Games Club - a gamedev podcast!

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The podcast where nice gamedevs talk gaming and game development. Nice!

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