Dylan Holmes joins me to discuss his history of storytelling in video games, A Mind Forever Voyaging. Read his book if you're interested in games like FF7, MGS, Deus Ex, and Dear Esther, or in questions about cinematic technique, player choice, power and escapism. Read Tomorrow, and Tomorrow, and Tomorrow, by Gabrielle Zevin all the way to the end and you'll find it among her acknowledgments. Plus, it's translated into French as Little Big Stories: Voyage au coeur de la narration (surely not a reference to another great novel, Little, Big, by John Crowley?!)