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Along for the ride as Professor Kozlowski weaves together the 2012 PS3 game's disparate threads better than the Ubisoft team does: Patriots and Loyalists; colonizers and oppressed; East coast cities and homesteads; first hour fake-outs and begrudging good riddance to the Desmond stuff. But hey, the naval battles are pretty cool. See also: The Year Project Moon Took Over Ben's Life and Fahrenheit 451
No, not Animal Crossing, and not alternating current. It's Assassin's Creed 2's half-baked follow-up games, and Prof Ben has thoughts about them.
Join the discussion at videogameacademia.org and professorkozlowski.wordpress.com/
Thanks for listening.
Professor Kozlowski returns. Our resident guest lecturer is back with a discussion of Assassin's Creed's splashy sequel, and... it's complicated. After the let-down that was their Prince of Persia reboot, the developers had to go big. So Renaissance Italy, andiamo~! More variety! More da Vinci! More weapons! But. It's kinda. Not as fun.
Join the discussion at videogameacademia.org and professorkozlowski.wordpress.com/
Thanks for listening.
Another guest lecture, after a fashion. Joe and I started a new series on being a dad. Share it with a dad or thoughtful caretaker in your life!
Show notes:
First episode! We share thoughts on news sources, TV at dinnertime and screen time in general; the "Tiger Mom" Amy Chua interview on Honestly with Bari Weiss and what sorts of dads we are; backyard baptisms and letting the kids help build things.
Intro/outro: Wesley and William playing 'Undertale'
Share determination and send us questions: thoughtfuldadpodcast at gmail. Thanks for listening.
Professor Kozlowski lays it down. Everything is permitted? We see your forthcoming book, Cameron Kunzelman of the Game Studies Study Buddies, and raise you one podcast (this one) and one article replete with Dostoevsky references (also forthcoming).
Ante up with Ben's history and dev history; getting to know the open world; crowds in-game and reception in real life; historical realism; Zero Punctuation critiques; conspiracy nonsense (spoilers: maybe we should think twice about giving a Piece of Eden to Al Mualim) and actual philosophy. Assassins vs Templars? Meh. Exploring the tensions between ideas of freedom and order throughout history? Sign us up!
Wait, the rest of the series is actually going to deliver on that, right? Right??
Learn more and join the discussion at videogameacademia.org and professorkozlowski.wordpress.com/
Thanks for listening.
Mild spoilers and theorizing for the end of MOTHER 3. Audio clips from the soundtrack as preserved at starmen.net; discussion audio hosted by 3rdStrongest. Join the conversation at our humble Video Game Academy. Thanks for listening.
On the symbolism of sunflowers and the inclusion of references to EarthBound. Audio clips from the soundtrack as preserved at starmen.net; discussion audio hosted by 3rdStrongest. Join the conversation at our humble Video Game Academy. Thanks for listening.
Theoretical possibilities in the series include beating Belch without Fly Honey and the Pork Trooper without the DCMC Pamphlet, but why would you? Audio clips from the soundtrack as preserved at starmen.net; discussion audio hosted by 3rdStrongest. Join the conversation at our humble Video Game Academy. Thanks for listening.
We finally play as Lucas again, finding fireworks and rhythms in gift boxes and playing Stone-Sheet-Clippers for the fate of the world. Audio clips from the soundtrack as preserved at starmen.net; discussion audio hosted by 3rdStrongest. Join the conversation at our humble Video Game Academy. Thanks for listening.
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