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Ayla Derrick, founder of Cave Bear Games, found viral success with the launch of her volunteer indie studio. Celebrating the early access launch for their game Plantasia, we chat about the psychology behind idle games and why we love them.
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With big changes in media production and audience consumer habits, how do we capture the zeitgeist in entertainment today and should we even be trying to? This week we talk to Mark Netter Co-Owner / Co-Founder of ElectraCast to dive into how to launch successful projects and engage audiences in this highly saturated media age.
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In this honest and open conversation, Chris talks about his unique career path to becoming an established Creative Director in the game industry. We'll talk about how some major life events changed his outlook and the way he made life decisions.
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How is Skyrim a slot machine? What does that have to do with amount of information our brain can hold? Game studio founder and Neuroscience professional, Liam McDonough, thinks that psychology can tell us a lot about player experience and help developers turn a good game experience into an amazing one. Chris and Liam explores the relationship between cognitive load, reward systems, and how we can use our knowledge of the brain to inform engagement.
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With over 20,000 layoffs in the gaming industry last year, many people are asking what is going on and will the games industry survive? Chris and Liam talk through the psychological shift of game developers, the way money flow changes investments, and the industry crash of 2008.
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