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The Outcasts battle their inner demons as old faces arrive to haunt their steps. A new layer to the heroes relationship is revealed to the players, and everything becomes a little more complicated.
The Outcasts enter the castle at Caer Dineval, and find things to be amiss. Medical impersonation, fierce litigation, and terrible brutalization await our heroes...in the depths of the Castle of the Occult.
As the Outcasts deal with the fallout from the Lair of the Verbeeg, their legend grows and new facets of characters true nature come to light. The Outcasts make their way to Caer Dineval.
As the final moments of their battle unfold, it's becoming apparent to the Outcasts that greater powers move beneath the surface of the frigid Dale. Friends fall, enemies begin to show themselves, and the mystery begins to unfold in the final episode of the Lair of the Verbeeg
Our heroes become boxed in, and make a desperate bid at escape. Steg finds his true self. Fwester sheds first blood. Yora has a decision to make. The Outcasts continue their struggles in the Verbeeg Lair.
The Outcasts delve into the suspected Verbeeg Lair, on the hunt for the ogre that killed the members of the militia. Inside, they find much more than they bargained for, and a desperate struggle for survival ensues.
The Outcasts witness the aftermath of a horrifying event, then wrangle with the towns leadership in order to take action. Fef exacts some just desserts, Yora attempts to control the situation, and Fwester delivers some terrible news.
A new face, a ball of yarn, and stolen liquor. The Outcasts abruptly arrive in Good Mead, and discover a terrible tragedy that affects one of them personally.
Hosts Mike and Sam discuss the finer points of character development, and reminisce on characters past.
A mind altering realm, a desperate chase, and a disastrous conclusion. The Outcasts race across the tundra to save one of their own
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