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Mike and Sam discuss their least favorite mechanics and possible ways around such blunders. No ones perfect, WotC, we still love you.
The Outcasts finally reach Bryn Shander to receive their payment and have a night of revelries. As we all know, however, trouble always seems to find our stalwart heroes, and events don't play out as intended.
Giant bees, giant bears, and tiny snowstorms. The game is afoot as the Outcasts head off to get paid and meet an unusual individual along the way.
Hosts Mike and Sam discuss the do's and don'ts at a standard gaming table, and give their own personal failures in this important aspect of TTRPGs.
**Trigger Warning: This is a very sensitive subject, and emotions run high during the discussion. We had a lot to say about this hefty topic, so this episode is noticeably longer. We are sorry if this causes anyone distress, but it was a topic that needed to be talked about. Thank you so much for joining us.**
Hosts Mike and Sam are joined by special guest Savannah Merritt for a heated discussion about the recent TSR scandal, and inclusivity at a modern table top game.
A mystery, explosive revelations, and an adventure begun. The Outcasts finally leave Bremen, in the wake of a disturbing mystery come to light.
Hosts Sam and Mike discuss their different methods of world building, and the hiccups they have had along the way to building a beatiful new world.
Dogs, mysterious sigils, and a horrible realization. The Outcasts find out that, as their reputation grows, so do their troubles...
Audacious fish, unexpected veracity, and a very unhelpful dwarf. Our heroes set out onto Maer Dualdon.
Hosts Mike and Sam discuss The Matt Mercer Effect, its detriment to home games, and how both players and DMs can avoid disgruntlement with some easy additions to any game.
From the publisher's feed