
Sign up to save your podcasts
Or


Mark interviews Sébastien Deguy and Jérémie Noguer, the Vice President and Principal Product Manager of 3D & Immersive at Adobe, about developing Substance, the leading suite of tools for 3D texturing and material creation.
In a wide-ranging discussion, your nice guests reveal what it's like joining a big ol’ company like Adobe, how to design a tool for multiple audiences, the difference between "black magic" and "white magic," and how COVID-19 is impacting their teams.
They also share a peek into the future of licensing and subscriptions for Substance and Adobe's other 3D tools, and the reason they haven't been able to release a Blender plugin yet.
Building SubstanceArtProductionToolsSubstance & 3D News Livestream (GDC 2020 Keynote) - GDC, YouTubeAdobe Announces Substance Designer and Painter Updates - Animation World Network
By Lydia, Stephen, and Mark4.7
4141 ratings
Mark interviews Sébastien Deguy and Jérémie Noguer, the Vice President and Principal Product Manager of 3D & Immersive at Adobe, about developing Substance, the leading suite of tools for 3D texturing and material creation.
In a wide-ranging discussion, your nice guests reveal what it's like joining a big ol’ company like Adobe, how to design a tool for multiple audiences, the difference between "black magic" and "white magic," and how COVID-19 is impacting their teams.
They also share a peek into the future of licensing and subscriptions for Substance and Adobe's other 3D tools, and the reason they haven't been able to release a Blender plugin yet.
Building SubstanceArtProductionToolsSubstance & 3D News Livestream (GDC 2020 Keynote) - GDC, YouTubeAdobe Announces Substance Designer and Painter Updates - Animation World Network
30,077 Listeners

4,831 Listeners

80 Listeners

636 Listeners

1,928 Listeners

3,913 Listeners

159 Listeners

311 Listeners

2,111 Listeners

109 Listeners

1,166 Listeners

504 Listeners

65 Listeners

386 Listeners

278 Listeners