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What does it take to build a strategy game that stands out in a crowded genre?
Game developer Tatsu (Sanctuary: Shattered Sun, ZeroSpace, Ablight) joins us to break down the craft behind deep, immersive RTS experiences. From indie passion projects to ambitious sci-fi warfare, we explore how worldbuilding, player agency, and innovative mechanics shape the future of strategy games. This is a no-fluff conversation on design risks, lessons from development hell, and why games like ZeroSpace are pushing the RTS genre forward.
Whether you're a player or a creator, there's something here for anyone who cares about where strategy games are headed next.
4.8
66 ratings
What does it take to build a strategy game that stands out in a crowded genre?
Game developer Tatsu (Sanctuary: Shattered Sun, ZeroSpace, Ablight) joins us to break down the craft behind deep, immersive RTS experiences. From indie passion projects to ambitious sci-fi warfare, we explore how worldbuilding, player agency, and innovative mechanics shape the future of strategy games. This is a no-fluff conversation on design risks, lessons from development hell, and why games like ZeroSpace are pushing the RTS genre forward.
Whether you're a player or a creator, there's something here for anyone who cares about where strategy games are headed next.
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