Built to Play

Built to Play

By Built to CrewLeisureVideo Games
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Built to Play episodes

  • Bit of Play 4: Final Fantasies II

    In part 2 of this series on the history of the Final Fantasy RPG games, we talk about the development of all the main Playstation titles, some of the spin offs and our favourite Final Fantasy, the motion picture.

    1 hr 1 min
  • Built to Play 23: Winter Studies

    Daniel and Arman talked to designer Christine Love about the ISS, Steve Engels about the University of Toronto's game design program, Lennart Nacke on psychology and design, David Craddock on the origins of Diablo and finally scifi author Peter Watts on narrative in games.

    1 hr 3 min
  • Built to Play 22: Literary Voyeurism

    This week we talked to Chad Sapieha about the PS4 and Xbox One launch, and we went to the Wordplay festival to talk to Jim Munroe, co-founder of the Hand Eye Society. The designers of Kentucky Route Zero, Tamas Kemenczy and Jake Elliot, talked to us about Kentucky and magical realism. Plus, Atlus announced Persona 5,. Sony had a porn crisis on the PS4. And Double Fine got the rights to Stacking and Costume Quest back from Nordic Games.

    56 min
  • Built to Play 21: More Choices, More Problems

    This week we talk about the PS4, Xbox One, our bafflement at Namco High, and League of Legends record numbers. For our interviews, we talk about choices. The designer of the Stanley Parable talks about how to market the unmarkerable. Then two locals from Capybara Games, and one from Polytron talk about the best place to go drinking. And Ryan North explains how to build a choose your own adventure game.

    59 min
  • Built To Play 20: So Spooky. So Scary.
    On Halloween week, we have disappointing PS4 news, console launch game delays, and Canada's Ascension. Meanwhile Nintendo is spooked by their earnings reports. Plus interviews with Pixel Heart Games and David Chateauneuf, one of the lead designers on Outlast, and we talk to the Ghost Arcade curator on the ghosts of gaming's past.
    57 min
  • Built to Play 19: Mexican Controllers
    On this weeks episode, we talk about the possibilities of the new Steam Controller, China released details on lifting its games ban, all the game at the Nintendo Direct, like A Link Between Worlds and a bunch of kickstarter news with Mighty No. 9 and Neverending Nightmares (with guest Matt Gilgenbach). Plus an interview with Drinkbox Studios designers Chris McQuinn and Graham Smith on Guacamelee
    57 min
  • Built to Play 18: Tonight's the Night for Ransom
    This week we discuss the Steam OS, the Steam Box, and the Steam Controller. Then there's the best looking game for the PS4, Deep Down, which is apparently free. And the Xbox One continues to have bad PR. Plus an interview with three of the designers behind the River City Ransom Underground Kickstarter
    1 hr 5 min
  • Built to Play 17: Leave Luck to Heaven
    This week ex-Nintendo president Hiroshi Yamauchi died, Ouya Free the Games makes some significant changes to their contest, Sega regretfully buys Atlus, EA has a new CEO and GTA V made more money than anyone expected, but who cares because Ace Attorney V has a release date and we are psyched. Plus an interview with Shadowrun designer, Jordan Weisman
    59 min
  • Built to Play 16: Sharing is Caring
    Last week, Valve announced their new sharing plan for Steam, the Sony revealed the Vita TV and the Japan PS4 release date, Ouya's funding scheme remains terrible, and Apple announced the exact phone we were expecting them to announce. Plus we have an interview with Matt Gilgenbach on his kickstarter, Neverending Nightmares.
    1 hr

About Built to Play

From the publisher's feed

How we build video games are reflection of how we view the world. So Dan and Arman dive into why games get made, and the backstories of the people who make them, and the people who play them.