
Sign up to save your podcasts
Or


In part 2 of this series on the history of the Final Fantasy RPG games, we talk about the development of all the main Playstation titles, some of the spin offs and our favourite Final Fantasy, the motion picture.
Beginning with the first, and going to the worst, Daniel and Arman recount the turbulent history of the final fantasy series. This is part 1.
Daniel and Arman talked to designer Christine Love about the ISS, Steve Engels about the University of Toronto's game design program, Lennart Nacke on psychology and design, David Craddock on the origins of Diablo and finally scifi author Peter Watts on narrative in games.
This week we talked to Chad Sapieha about the PS4 and Xbox One launch, and we went to the Wordplay festival to talk to Jim Munroe, co-founder of the Hand Eye Society. The designers of Kentucky Route Zero, Tamas Kemenczy and Jake Elliot, talked to us about Kentucky and magical realism. Plus, Atlus announced Persona 5,. Sony had a porn crisis on the PS4. And Double Fine got the rights to Stacking and Costume Quest back from Nordic Games.
This week we talk about the PS4, Xbox One, our bafflement at Namco High, and League of Legends record numbers. For our interviews, we talk about choices. The designer of the Stanley Parable talks about how to market the unmarkerable. Then two locals from Capybara Games, and one from Polytron talk about the best place to go drinking. And Ryan North explains how to build a choose your own adventure game.
From the publisher's feed