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In this episode, I chat with Amy and Dusty Droz who raised over $1 million on Kickstarter as first-time creators with a game that only costs $39.
You can late back their game, Botany, here: https://botany.backerkit.com/hosted_preorders
The post How to Have Massive Success on Kickstarter with Amy and Dusty Droz appeared first on Board Game Design Lab.
In this episode, I give my best advice on how to reach out to content creators and get featured on podcasts, and I chat with my friend, Justin Kral, a professional audio engineer about how to create an audio setup that sounds great.
The post How to Get Featured on Podcasts and Sound Great with Justin Kral appeared first on Board Game Design Lab.
In this episode, I chat with Andrew Lowen, and we break down a recent crowdfunding campaign I ran that I had to cancel. I talk about the mistakes I made and what I’m doing to fix things as I get ready to relaunch the campaign.
The post My Crowdfunding Failure: A Post Mortem with Andrew Lowen appeared first on Board Game Design Lab.
Zachary Strebeck, a lawyer who specializes in games, dives into the many legal issues that arise when bringing games to life and getting them on the market. We talk about clauses to look out for in contracts, the pros and cons of NDAs, what you need to know about copyrights and trademarks, and a whole lot more.
If you want to contact Zachary, you can find his website here: https://strebecklaw.com
The post The Legal Side of Creating Games with Zachary Strebeck appeared first on Board Game Design Lab.
In this episode, Jamey Stegmaier talks about how to make money creating games.
We talk about how to monetize creativity and the many roadblocks people run into. Jamey unpacks what he would do if he had to start over and build a publishing company from scratch. He opens up about his biggest financial mistake. We talk about why people should design games. And a whole lot more.
The post How to Make Money Designing Games with Jamey Stegmaier appeared first on Board Game Design Lab.
Andrew Lowen and Sean Bradford, from Next Level Web, talk about how to get the most out of your crowdfunding campaign.
We spend most of the time talking about different aspects of marketing and break down examples from our own campaigns of what worked and what didn’t.
The post How to Get the Most out of Your Crowdfunding Campaign with Andrew Lowen and Sean Bradford appeared first on Board Game Design Lab.
Rob Dougherty, founder of Wise Wizard Games, talks about how to run a successful publishing company.
We talk about how Rob got started, how to actually make money, how to use Kickstarter effectively, and more.
The post How to Run a Publishing Company with Rob Dougherty appeared first on Board Game Design Lab.
Arthur Franz, founder of Uplink Underground Games, discusses what it looks like to run a publishing company that’s based on print-on-demand manufacturing.
We talk about pros and cons, pricing challenges, community building, and more.
The post [BGDL Community Spotlight] Print-on-Demand Publishing with Arthur Franz appeared first on Board Game Design Lab.
Carla Kopp, from Weird Giraffe Games, discusses how to multiply your time and get more done.
Carla runs multiple companies while also designing games and creating solo modes for other designers’ games, so she’s had to figure out how to create more hours in the day. We talk about time management, scheduling, and all sorts of other things.
The post How to Multiply Your Time with Carla Kopp appeared first on Board Game Design Lab.
Carol Mertz and Elan Lee, from Exploding Kittens, discuss how to build a community.
We talk about their record-setting Kickstarter campaign, building relationships with customers, guerrilla marketing techniques, and what it looks like to focus on the “crowd” portion of crowdfunding.
And be sure to check out their latest Kickstarter project, Hand to Hand Wombat, HERE.
The post Community Building with Carol Mertz and Elan Lee appeared first on Board Game Design Lab.
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