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Kevin Carroll and Steve Mark, designers of Tenzi and owners of Carma Games, discuss how they built a game publishing company that’s made several million dollars.
They tell their origin story, share guerrilla marketing techniques, discuss mistakes they’ve made, and much more.
Also, you can get 20% off in the Carma Games online store by using coupon code BGDL.
The post Building a Million Dollar Board Game Company with Kevin Carroll and Steve Mark appeared first on Board Game Design Lab.
Thomas Covert, founder of the Board Game Revolution Facebook group, dives into how to promote your game in Facebook groups without seeming like a slimy used car salesman.
We talk about asking for feedback, how to create engaging posts (and when to post them), paid promotion, and more.
The post [BGDL Community Spotlight] How to Promote Your Game in Facebook Groups with Thomas Covert appeared first on Board Game Design Lab.
Jasper Burch, founder of Pine Island Games, dives into business plans and why you probably need one.
The post [BGDL Community Spotlight] Creating a Business Plan with Jasper Burch appeared first on Board Game Design Lab.
Hersh Glueck, founder of Hero Time Manufacturing, discusses the most common pitfalls and frequently asked questions when it comes to printing a board game.
Hersh lives in China and started a manufacturing company several years ago, so he has a ton of experience and knowledge when it comes to bringing a game to life. We also get into logistics and fulfillment during the episode.
The post Manufacturing Frequently Asked Questions with Hersh Glueck appeared first on Board Game Design Lab.
Marvin Hegen, designer of Mindbug, discusses how to use a blue ocean strategy in game design and game publishing.
We talk about blue ocean vs red ocean concepts, how the strategy can help you pitch games, marketing, and more.
The post Using Blue Ocean Strategy in Game Design with Marvin Hegen appeared first on Board Game Design Lab.
Carol Mertz, senior game designer at Exploding Kittens, gives us a behind the scenes look at the inner workings of a major publisher.
We talk about timelines, working with internal and external designers, pursuing excellent game ideas, how to get a job at Exploding Kittens, and more.
The post A Look Behind the Scenes at Exploding Kittens with Carol Mertz appeared first on Board Game Design Lab.
Justin Gary, designer of Ascension, talks about his personal process for designing and publishing games.
Justin has designed and released a ton of hit games over the years and worked in lots of different segments of the gaming industry, so he has a ton of great tips and advice.
The post How to Design and Publish Games with Justin Gary appeared first on Board Game Design Lab.
Andrew Lowen, designer of Deliverance, talks about going through the process of deciding between traditional publishing and self-publishing.
We talk about the pros and cons on both sides along with how to make things work if you go the self-publishing route.
And be sure to check out Andrew’s game, Deliverance, on Kickstarter HERE.
The post Why to Self Publish…or Not with Andrew Lowen appeared first on Board Game Design Lab.
Marco Pecota, designer of Legions of Steel, discusses the ways he’s engaging with the fans of his game. We talk about building a community, releasing bonus content, reaching out to your fans for feedback, and more.
The post [Community Spotlight] Customer Engagement, Support, and Satisfaction with Marco Pecota appeared first on Board Game Design Lab.
Joe Slack, designer Relics of Rajavihara, talks about the many different jobs in the board gaming industry and how people have found their way to those jobs.
Joe recently released a book devoted to this topic, so we talk a lot about what he found through his interviews and research.
And you can find Joe’s latest book about jobs in the gaming industry HERE.
The post Getting a Job in the Board Game Industry with Joe Slack appeared first on Board Game Design Lab.
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