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Horror on the Hill is an adventure module published in 1983, for the Basic Rules of the Dungeons & Dragons fantasy role-playing game. It also works fine with modern retroclones like Basic Fantasy RPG.
The Lost City is a Dungeons & Dragons adventure module by Tom Moldvay. It also works fine with modern retroclones like Basic Fantasy RPG.
Initially released in 2013, it still has the Old-School vibe of a classic. This multi-module work contains over 100 pages of adventures for lower to mid-level characters.
Palace of the Silver Princess is an adventure module for the Dungeons & Dragons Basic Set, but works fine with modern retroclones like Basic Fantasy RPG.
The Keep on the Borderlands is a Dungeons & Dragons adventure module by Gary Gygax, first printed in December 1979. In it, player characters are based at a keep and investigate a nearby series of caves that are filled with a variety of monsters.
It was designed to be used with the Dungeons & Dragons Basic Set, and was included in the 1979–1982 editions of the Basic Set but works fine with modern retroclones like Basic Fantasy RPG.
Initially released in 2007, it has the Old-School vibe of a classic.
In Search of the Unknown is a module for the Dungeons & Dragons role-playing game, designed for use with the Basic Set of rules. It was written by game designer Mike Carr and was first published in 1978 by TSR, Inc. The module details a hidden complex known as the Caverns of Quasqueton.
Vampiric cats? Deadly restrooms? 50% fatality rate?
Despite it's many glaring flaws (it was a product of its time) Judges Guild 1979 solo adventure "Survival of the Fittest" should make you think. We take our characters way too seriously these days. It should always be about the journey.
Ghost of Lion Castle is a 1984 adventure module for the Dungeons & Dragons fantasy role-playing game. Its module code is BSOLO, and it was written by Merle M. Rasmussen with cover art by Bob Maurus.
Chrysogon's Coterie offers lots of pregenerated characters, with stats, backstories, and personalities. Beneath the Silver Spire presents an adventure scenario involving the retrieval of stolen artifacts from a dangerous, zone-divided dungeon. What would happen if we mashed them together?
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