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This is what you've been listening for, right, not all the feet talk? Uh, yeah, me too!
Also they learn stuff about the plot and eventually go into a dungeon.
Leezi gets her hands on the biggest sausage you've ever seen. Heulwin discovers dark secrets about some plot-related stuff but mostly her own sexual preferences. Saoirse foreshadows some nec-romance in our future (unless it gets us demonetized). Donovan swings between pranks and brutal violence.
Saoirse strikes a shady deal with the bookmaker and Donovan enters the arena as the underdog, ensuring the night will end in either riches or regret. Leezi is still furious about his lies, and Heulwin's "divine" intervention results in them settling the score in the ring.
Once the physical and ego bruises are patched up, Maeve returns with a bold proposition: to end the siege of the city by commandeering Wavey Bones’ ghost ship.
The crew finally sets sail, but smooth waters? Never heard of them. With the mutiny behind them, it’s time to embrace the high seas and, unfortunately, the consequences of their actions. Will our heroes(?) survive their latest disaster, or will the dice demand a blood sacrifice? Join us for debauchery, diplomacy, and dice-fueled disasters in this latest drunken D&D adventure!
Saoirse, Donovan, and Leezi wash up on shore and are naturally led to an underground fight club. Heulwin makes a deal with another devil, and finds her friends throwing an imprompu funeral for her, thinking she'd been claimed by Wavey Bones (not wrong).
The ceremony gets rudely interrupted by Donovan getting his face punched in.
Ahoy mateys! There be trouble in these here waters, as the team boards a pirate ship mid-mutiny. Decisions and luck, always bad.
From the publisher's feed
A fast-paced actual-play DnD podcast where the plot runs as deep as the pours—and trust us, we don’t skimp on either.