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This time I'm joined by Jesus Bosch.
Jesus is a General Manager @ Product Madness, and previously a Founder & CEO at Starloop Studios.
In the podcast we discuss Jesus experience of building a Starloop Studio from 0 to 70 people as well as his experience of growing Product Madness from 0 to 120 people, we also talk about today’s gamedev market, talk about the importance of choosing the right people for your company, and the definition of what makes a company successful.
It was great meeting Jesus, and learning from him and his experience. Hope you will enjoy listening to it!
00:00 Introduction & 2024 hiring market
02:22 What do you do at Product Madness?
05:20 How did you enter the industry?
06:54 Starloop Studios
14:58 What defines a successful company?
16:44 When should you consider adding HR to the team?
18:17 When should you pivot?
22:19 What games do you play currently?
23:25 Things you look for in people when hiring
27:22 The impact of wrong hires
30:45 Most challenging time in the career
33:09 Being let go in Europe vs ROW
34:31 How do you continue growing as a leader?
38:21 Investment vs Publishing deals
42:15 Finding work for hire gigs back in the day
45:33 Advice for younger generations
46:38 What the future holds for you?
Product Madness: https://www.productmadness.com/
Product Madness careers: https://aristocrat.wd3.myworkdayjobs.com/AristocratExternalCareersSite?hiringCompany=410fe4438ac610086a9d308831790002
This time I'm joined by Pasqual Batalla. Pasqual is a COO @ Sandsoft, and previously he held a similar position at Socialpoint studio.
In the podcast Pasqual talks about his experience with both studios, we also discuss Barcelona game development scene, scaling gaming studios and game publishing.
Hope you’ll enjoy this one, and can take something from it.
00:00 Introduction & a bit about football
05:06 Let’s talk about video games
07:45 Why this industry in particular?
08:32 Startup vs Scaleup
10:30 Beginnings of Socialpoint
14:00 Barcelona gamedev scene
15:45 Challenges @ Socialpoint
22:00 Mergers & Acquisitions
25:21 Working through Covid
29:30 Effective communication
32:00 Sandsoft
39:00 How to cut through the noise?
41:25 Choosing games to invest in
44:25 Being both: investor & publisher
47:00 What kind of leader are you?
54:30 Building successful teams
1:02:19 More about Barcelona gamedev scene
1:11:40 Advice for younger generation
Sandsoft: https://sandsoft.com/
Sandsoft careers: https://career.sandsoft.com/jobs
This time I'm joined by Andrei Podoprigora. Originally from Lithuania, Andrei currently runs Forklift Interactive - a video games publisher specializing in smart, systemic titles for PC & consoles. He's also a Venture Partner @ The Games Fund, and he was one of the first employees of tinyBuild, helping it transform itself from an indie games publisher to a huge global operation with 10+ internal studios.
In the podcast Andrei discusses his experience with tinyBuild and Forklift Interactive, he also shares insights into the publishing and venture capital industries, including the changing landscape of project funding.
We discuss the life in Barcelona & Andrei's predictions for the future of the games industry.
00:00 Introduction
03:53 Living in Barcelona
14:39 Andrei's Journey in the Games Industry
20:37 Starting Forklift and the Importance of Original IPs
27:49 Balancing Work for Hire and Original IPs
33:49 Market Conditions for Work for Hire Studios
37:04 Building a Team of Producers
39:57 Success of Systemic Games
55:25 Rise of Project Funding
01:14:17 Importance of having a clear Creative Vision
01:21:25 Future of Forklift Interactive
Forklift Interactive: https://www.forklift.gg/
The Games Fund: https://www.gamesfund.vc/
From the publisher's feed