ByteAction

ByteAction

By Tomas RamoskaLeisureVideo Games
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ByteAction episodes

  • Vadym Syvolap: Game Design, F2P Games , Leadership & Ukraine
    In this week's episode of ByteAction Podcast I'm speaking to Vadym Syvolap - Game Director at Plarium. We talk about game design, f2p games, Ukraine, state of the games industry and Vadym's journey in game development. 
    Learn about Vadim's unique journey into the gaming world, the major trends affecting the industry, how the war in Ukraine affected his life and work, and his future aspirations. We also talk a lot about leadership, the fast-paced world of mobile gaming, the importance of user experience, and the potential losses incurred by poor design.
    0.00 - 12:00 Growing up in Ukraine & how you got into Games
    12:00 - 17:00 Becoming a professional Game Designer
    17:00 - 25:00 Plarium
    25:00 - 30:00 How do you know if the game is going to succeed?
    30:00 - 34:00 The game changer moment
    34:00 - 38:00 Establishing game design department
    38:00 - 49:00 Covid & War in Ukraine
    49:00 - 55:00 Moving to Barcelona
    55:00 - 1:10:00 What are you playing currently?
    1:10:00 - 1:14:00 Console vs Mobile
    1:14:00 - 1:24:00 Leadership
    1 hr 24 min
  • María Fernanda Díez Huerta - Games industry, Production , Leadership, Women in games & VR
    In this episode of Byte Action Podcast I am joined by María Fernanda Díez Huerta to talk about her journey in video games, her path, career in various production roles, as well as her take on Women in games and everything that's happening in the games industry today.
    We discuss the indispensable role of women in the gaming industry and the importance of fostering an effective work culture. We touch issues such as visibility, diversity, and the impact of ‘culture fit'. María also shares her inspiring journey - from her early days in the industry to becoming a Head of Production. She sheds light on the gender bias in hiring, and the misconceptions that adversely contribute to the underrepresentation of women in leadership roles. Tune in for a great discussion.
    0.00 - 12:00 Intro, Travels, Family & Barcelona
    12:00 - 18:00 Becoming a Game Producer
    18:00 - 24:00 Tutotoons
    24:00 - 33:00 Experience that made you a Producer (Omnidrone)
    33:00 - 42:00 How do you create and foster an environment where people can thrive? 
    42:00 - 44:00 Therapy
    44:00 - 46:00 Managing remote teams
    46:00 - 50:00 What does culture mean to you? 
    50:00 - 1:00:00 XR Games, VR & Leeds
    1:00:00 - 1:07:00 Women in games
    1:07:00 - 1:16:00 What’s going on with the games industry?
    1 hr 16 min
  • Daniel Rosga: Nujum, Kickstarter Successes and Game Production
    In this episode we delve into the exciting world of game production, board games, and game industry market. I'm joined by Daniel Rosga - experienced Game Producer and Board Game Designer who turned his passion for playing board games into actually making one. 
    Listen to his journey of running a successful Kickstarter campaign as he recounts the challenges encountered and the steps one should take in order to successfully raise money on the platform.
    We also discuss the role of a Game Producer, financial aspects of game development, the value of junior talent, and the evolving tastes of game audiences.
    This episode is packed with practical insights, whether you're an aspiring game developer, a board game enthusiast, or just curious about the game creation process.  
    0:00 - 8:00 Nujum
    8:00 - 18:00 Kickstarter
    18:00 - 27:00 Story behind Nujum
    27:00 - 31:00 Tabletop RPG as a board game
    31:00 - 39:00 Becoming a Game Producer
    39:00 - 42:00 I Am Fish
    42:00 - 47:00 Market saturation
    47:00 - 48:00 Hire for attitude not the experience
    48:00 - 53:00 Production budgets
    53:00 - 1:02:00 What makes a good Producer?
    1:02:00 - 1:07:00 How do you resolve conflicts?
    1:07:00 - 1:14:00 Crunch in game development
    1:14:00 - 1:19:00 Paths to Game Production
     
    Subscribe to Nujum: https://purpleplantgames.com/#nujum
    Play I Am Fish: https://store.steampowered.com/app/1472560/I_Am_Fish/
    1 hr 19 min
  • Romain Gauthier: Unveiling the Art of Video Game Music Composition
    In this episode, I explore the captivating world of video game sound design and music composition with Romain Gauthier. Tune in as Romain shares his journey from childhood passion to becoming the mastermind behind the soundtracks of globally renowned games.
    Focusing on the creation of emotional experiences within gaming, he talks about the real-life trials and triumphs of scoring for AAA titles, coping with market shifts, and maintaining resilience in a highly competitive environment. This episode is not just about music—it's about the art of blending passion, creativity, and commercial acumen to craft memorable gaming experiences.
    We also delve into the impacts diverse cultural experiences have on artistic growth, and the importance of doing what you love. An insightful episode for any aspiring musician or game audio designer seeking to understand the delicate balance between unique creativity and reverence for original works within a global franchise.
     
    0:00-2:00 intro
    2:00 - 5:00 Where it all began
    5:00 - 6:00 Instruments you play
    6:00 - 8:00 How you compose music
    8:00 - 12:00 Who & what inspires you
    12:00 - 19:00 Content we consume
    19:00 - 24:00 Becoming a professional
    24:00 - 30:00 Gameloft days
    30:00 - 35:00 Running your own studio
    35:00 - 39:00 Stolen IP
    39:00 - 41:00 Freelancing
    41:00 - 45:00 Danghost
    45:00 - 49:00 Disney
    49:00 - 57:00 Travels & Learnings
    57:00 - 1:00:00 advice to young people
     
    Play Danghost: https://store.steampowered.com/app/1812170/Danghost/
    Check out Romain's work: http://romaingauthier.net/
    1 hr 1 min
  • Hugo Bastien: Audio Design, Audio Direction & Leadership
    In this episode I'm joined by Hugo Bastien - experienced Audio Designer and Audio Director. Hugo is currently leading audio team on Crysis 4 project at Crytek. Previously he led audio teams on Talking Tom and Rainbow Six: Siege IPs. 
     
    0.00 - 1.00 - Intro
    1.00 - 3.00 - Why Barcelona? 
    3.00 - 7:00 - Outfit7 and Talking Tom
    7:00 - 12:00 - Ubisoft & Child of Light
    12:00 - 13:00 - Audio Designer role
    13:00 - 16:00 - Game engines & middleware
    16:00 - 18:00 - D-Box days
    18:00 - 22:00 - Early Ubisoft days
    22:00 - 28:00 - Giving back & advice to others
    28:00 - 30:00 - What are you playing now? 
    30:00 - 34:00 - Psychoacoustics
    34:00 - 38:00 - More about Child of Light
    38:00 - 41:00 - Libraries vs original assets
    41:00 - 44:00 - Composers & Voice Actors
    44:00 - 51:00 - Leadership 
    51:00 - 53:00 - AI
    54 min

About ByteAction

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ByteAction Podcast is on a mission to bring you raw, unfiltered journeys of experienced and influential people in video games and creative tech industries. If you want to understand how games are…